Well, a short question: How difficult is to revert back from llauma heads to ofp vanilla heads?
Thanks in advance
Well, a short question: How difficult is to revert back from llauma heads to ofp vanilla heads?
Thanks in advance
It could be as easy as open mode,l delete Ilauma head, paste BIS head, save model, tjeck config to see if correct textures are mentioned, I think(might have forgotten something).
STGN
OFP addons:SOPMOD M4's Black OPS WW4 textures WW4 reload Animation Diemaco SFW
"The M4 is flat out the best Assault Rifle in the world...period...the end." - rgrgordo
So there is no need of rigging bones or something like that?
IF you got the head of a BIS mlod model then no, if you got it of odol model then you should tjeck the osobnost selection which makes sure you have different faces.
STGN
Everything STGN stated.
You can grab the head off one of the demo models that were released centuries ago.
Or the model assets Sanctuary provided in his modders resource packs.As ST says,
if you use mlods it can be a simple case of copy paste.Odols converted to Mlods,via OdolEx
are best avoided.
Well, thanks, I will try to do something about it, starting with learning blender =P
You'll be wanting to use O2, BIS's community tools.
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Yes.If all you want to do is copy/paste some geometry around,then O2 would
be simpler.
Although,if you want more flexibility and features,Blender is preferable.
Advanced unwrapping.Rigging to paint weights and the ability to test them
in real-time.Poly reduction that retains not only uv co-ordinates,but weights too.
Not to mention the ability to paint directly onto the model.
2.49b being the preferred version for OFP,because of the export/import/tool scripts.
It's certainly not a perfect application.But it is very powerful.
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