aced170 14 Posted July 7, 2012 I'm attempting to make a script that creates a local ammo box on a marker, then calls a different filler script. I've gotten this far but I'm doing something wrong because the box wont even spawn. This is hacked up domi code by the way. Here is the code that calls the script in the init x_playerammobox = compile preprocessFile "extern\x_playerammobox.sqf"; The script that should make the box. private ["_box","_box_array"]; _box = "USVehicleBox_EP1" createVehicleLocal (getMarkerPos "ammobox"); _box allowdamage false; nul=[_box] execVM "extern\x_weaponcargo_oa_ace.sqf"; The filler script private "_box"; #define __awc(wtype,wcount) _box addWeaponCargo [#wtype,wcount]; #define __amc(mtype,mcount) _box addMagazineCargo [#mtype,mcount]; clearMagazineCargo _box; clearWeaponCargo _box; __awc(M9,1) __awc(M9SD,1) etc... So what have I FUBAR'd? I also posted this at ARMA Stack, but that seems dead now. Share this post Link to post Share on other sites
mikie boy 18 Posted July 7, 2012 create a marker on map called Ammocrate_start. init.sqf execvm "Ammoboxjip.sqf"; Ammoboxjip.sqf _Ammocrate_0 = "USBasicWeapons_EP1" createvehiclelocal (getMarkerPos "Ammocrate_start"); _Ammocrate_0 allowdamage false; nul=[_Ammocrate_0] execVM "weaponsfiller.sqf"; weaponsfiller.sqf if (!isdedicated) then //not run on the dedicated server - client side { waituntil {!isnull player}; _ammostuff = _this select 0; clearmagazineCargoglobal _ammostuff; //ammo _ammostuff addMagazineCargoGlobal ["8Rnd_B_Beneli_74Slug",40]; _ammostuff addMagazineCargoGlobal ["NLAW",10]; _ammostuff addMagazineCargoGlobal ["30Rnd_545x39_AK",40]; //weapons _ammostuff addWeaponCargoglobal [sCAR_L_STD_Mk4CQT,10]; }; have run this code with ranking system - works well :) previous post http://forums.bistudio.com/showthread.php?121955-Ranked-Ammo-crate-and-multiplayer-issues Share this post Link to post Share on other sites
aced170 14 Posted July 8, 2012 Thanks I got it to work with what you suggested. Is there a way to refresh the contents of the box every ten or so minutes? Share this post Link to post Share on other sites
cuel 25 Posted July 8, 2012 Yes. if (!isDedicated) then { waitUntil {!isnull player}; _ammostuff = _this select 0; _refreshdelay = 600; while {alive _ammostuff} do { clearmagazineCargoglobal _ammostuff; //ammo _ammostuff addMagazineCargoGlobal ["8Rnd_B_Beneli_74Slug",40]; _ammostuff addMagazineCargoGlobal ["NLAW",10]; _ammostuff addMagazineCargoGlobal ["30Rnd_545x39_AK",40]; //weapons _ammostuff addWeaponCargoGlobal [sCAR_L_STD_Mk4CQT,10]; //sleep until refresh sleep _refreshdelay; }; }; Share this post Link to post Share on other sites