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Thread: Modern War(fare) Crisis

  1. #21
    Well reg editing(I think its called) my models is a 10min. boring job of opening them in notepad++ and pressing replace all "stgnsopmod" with "thenameyouwant".
    Hell I will do it for you if you want, though you will have to tell me which models you want and the .pbo name.
    STGN

    OFP addons:SOPMOD M4's Black OPS WW4 textures WW4 reload Animation Diemaco SFW
    "The M4 is flat out the best Assault Rifle in the world...period...the end." - rgrgordo

  2. #22
    Quote Originally Posted by Nikiller View Post
    Claymore model is in JOF_Objects
    Thanks, the model is slightly over the top but it will do the job (aren't you glad I'm not making the models for this mod, they'd all be blocks or sticks with matte textures on the grounds of saving resources, "M4 in just 8 vertices and 1 texture! Now that's efficient. What do you mean it's just a black stick?" etc).

    I don't need scripts for it, I already have one that does the job, more importantly it doesn't rely on spawning oodles of "shrapnel" and throwing it at people to kill them (which strikes me as a nice way to waste bandwidth). Since MapFact is now disbanded are they still knocking around the forums? I can't find any EULA for these either. Is there a single point of contact for permissions for mapfact addons?

    ---------- Post added at 22:52 ---------- Previous post was at 21:27 ----------

    Quote Originally Posted by STGN View Post
    Well reg editing(I think its called) my models is a 10min. boring job of opening them in notepad++ and pressing replace all "stgnsopmod" with "thenameyouwant".
    Hell I will do it for you if you want, though you will have to tell me which models you want and the .pbo name.
    STGN
    I know how to "reg-edit" an ODOL but notepad++? Arrggh the unprintable characters hurt my eyes! HxD is my weapon of choice.

  3. #23
    A little progress report for everyone. I'm currently working on a spiffy looking main menu intro mission (or at least as good as it can look on desert island). I won't spoil the surprise but it's inspired by the intro used for Southern Sahrani in Arma. Beta testers are still finding the odd bug associated with obscure loadout combinations but there have been no major problems that I haven't been able to resolve.

    Models wise, Macser is looking at replacing the G36C and claymores with new versions so that the only addon left still requiring permissions is LSR US Weapons pack v2.00 (LSR_uswp.pbo). I've had no response to any PMs to Laser or emails to the contact details listed in his readme. So at present it's looking like the mod will have to be released with a "permission asked for, no reply" disclaimer for this addon given the time period since the addon's release and last activity on the forums by the author (I'd appreciate the input of a moderator on this issue).

  4. #24
    This looks like a very interesting Mod concept, i will have to keep an eye on this Although i don't have OFP installed anymore, i do have some OFP weapons you may want if your interested, particularly i have a whole set of FnFals and G3s with attachments.

  5. #25
    Quote Originally Posted by R0adki11 View Post
    This looks like a very interesting Mod concept, i will have to keep an eye on this Although i don't have OFP installed anymore, i do have some OFP weapons you may want if your interested, particularly i have a whole set of FnFals and G3s with attachments.
    Thanks for your interest. The weapons in MWC have been carefully selected based on dissimilarity of calibre, accuracy and handling ability. While the G3 is a classic COD weapon, it doesn't really offer anything over the existing selection of weapons. If either the FAL or G3 were included they would be too similar to the SCAR-H that is already provided, being all the same calibre and magazine capacity. The current modelling efforts are focussed on replacing models from addons whose authors cannot be contacted for permission.

    On an entirely different subject, what are people's thoughts on swimming animations/scripts? My testers have checked out combining MWC with Itweas' swimming animations and they seem to work ok in MP (although I had to tweak the swimming script to fix a very irritating bug). Unfortunately he hasn't included a license agreement in his readme and I'm really not in the mood to start another permissions wild goose chase relying on seven year old contact details. But if people feel strongly that it should be included in the release I'll consider if anything can be done.

    EDIT: Itwea's email address doesn't work and he doesn't appear to have been a member of these forums (correct me if I'm wrong). I've contacted a moderator to sort out what to with permissions for this this and LSR weapons.
    Last edited by *Zeewolf*; Jul 18 2012 at 19:35.

  6. #26
    Weekly update for everyone.

    Macser has finished the G36C here's a picture of an earlier version just to give you an idea of how it looks:


    So there's a standard version; suppressed; standard barrel+M203; suppressed+M203; standard barrel+Masterkey and a suppressed+Masterkey. Also a new iron sight optic model is provided. The G36C is being generously provided open source (i.e. MLODs will be distributed), permission free for everyone to enjoy. Same goes for the claymore which has also been completed.

    The remaining permissions issues have now all been resolved. The authors listed previously could not be contacted so I'll be releasing there material under a disclaimer, but I don't see it being a problem.

    The Intros for the main menus are done. I haven't done the main documentation yet (credits, license and editor guide) and there's still the odd bug coming back from beta testing (mostly public variable race conditions which are pretty difficult to reproduce in a reliable manner) but again these are minor issue that won't hold back the release. I will be providing a load of pre-made multiplayer missions of each game type, but they currently have some rather exotic addon and island requirements, so I'm going to have to look at what can be rationalised to maximise compatibility (I can't justify including all the required addons in the MWC distribution). I don't know what people really use as default islands and core addons. Maybe I'll put a list together to give you an idea of what you'd need. The template missions won't require any extras at all.

    I've added another new feature into the config for the ww4_vehicles addon which are gunnerless vehicles. Basically it provides classes for all of the armed BIS and WW4 vehicle models but with the driver able to control the turret and fire the weapons. This allows free for all game modes to make better use of some of the vehicles namely the armed jeeps and helicopter gunships. Imagine if you will chasing each other around in JeepMGs with turrets that can be fully controlled from the driver's seat using freelook. Or being able to control the cannon on a helicopter from the pilot's seat for frantic dogfights. No more waiting or searching for a human player to use as a gunner, no more relying on AI to do what you tell them, no more attempts to shoot people with a fixed weapon in manual fire mode. There is a downside however, you're restricted to using the driver's POV and optics which means in a tank you can't aim the gun using the gunner's sight, this makes gunnerless tanks slightly less useful. But the other vehicles are fine and the AI (should you choose to use them) can use gunnerless vehicles without any issues.

  7. #27
    The finished version of Macser's G36C:



    1936 vertices, 3 textures for the highest poly model (ODOL explorer vert count).
    Last edited by *Zeewolf*; Jul 26 2012 at 17:05.

  8. #28
    Gunnery Sergeant
    Join Date
    Sep 28 2009
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    Very nice, congrats to Macser & You!

  9. #29
    It's finished. Zipped the mod is 190MB, I'll upload it tomorrow if I have time.

    To avoid any addon issues with the pre-made multiplayer missions the missions included in the release will only use the default islands and they won't need any extra addons (I tested it out on a clean install of 1.96 to make sure). But to do this only about half of the 24 included missions were part of the beta test. The rest I cranked out today using the game mode templates (hopefully that gives you an idea of how fast you can make missions for MWC if you use the templates properly). My favorite missions that were beta tested all use a lot of diverse props and islands so I'll try to package these into "content drops" with each one containing missions that have the same addon requirements, so each "content drop" would have a different theme and addon requirement to the others (and probably a stupid CODish name as well just to be irritating).

  10. #30
    Sounds Good!

    Will there be an option to disable health regeneration?
    I love love to have this kind of option

    Icarus

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