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Thread: Modern War(fare) Crisis

  1. #1

    Modern War(fare) Crisis

    EDIT: See release thread for download link

    First the sales pitch...

    This is a WW4 based multiplayer total conversion.

    Persistent client side player profile implemented using Sinews of War saving.

    In game currency: FlashPoints, earn ten flashpoints per kill in core game modes, earn a match bonus based on how long you play.
    Use your FlashPoints to purchase weapons and attachments in the Create-A-Class mode.

    Gamble your FlashPoints against other players in wager matches. Several lobby buy-in options available, in-game double down voting supported.

    Create-A-Class mode; Try out weapons at the firing range, purchase weapons from an in-game shop that can be saved to one of five customised loadouts. Saved custom class loadouts are available for use in core game modes.

    Five base classes available for use until the player replaces them with custom classes (base class loadouts can be tailored to the mission by the mission designer).

    Modular Weapon Attachments; purchase custom optics and accessories. Up to 72 possible accessory combinations per weapon, 32 weapons available.

    MP weapon balancing; carefully chosen weapons and parameters to ensure no weapon is identical to another, each have their own strengths and weaknesses in terms of damage, recoil, rate of fire, magazine capacity, price and accessory range.

    Arcade health system; regenerating health, wounds cause blackouts depending upon severity. Inverse armor, hitting the torso does more damage than hitting arms or legs. Only sniper rifles and explosives are one hit kills.

    New gear; including proximity triggered claymores, underslung shotguns, grip-pods, flashbangs, frag-12 ammo and more.

    Killstreak system; all core game modes support the following killstreaks; 3 kills=UAV recon, 5 kills=Predator missile, 7 kills=Precision airstrike/JDAM, 10 kills=Reaper UCAV, 15 kills=AC-130 pass

    Support for faction dependent multiplayer announcers in all game modes (audio files are not included).

    Template mission folders for each game mode to allow rapid creation of new missions. Just add props and vehicles (lots of multiplayer missions for all of the MWC game types have already been written to support beta testing).

    Choose the camouflage you want to use from the lobby (each playable role in a free-for-all mission corresponds to a different camo pattern).

    Core game modes:
    Spoiler:

    All core game modes support two to eight players, 3 Team Capture and hold supports up to nine players (three teams of three).

    Wager Match modes:
    Spoiler:

    All wager matches support two to six players, the winnings are split accordingly.

    Weapons:
    In MWC you may carry a primary weapon, secondary weapon, launcher and ancilliary equipment (hand grenades, mines etc). The primary weapon can be of any type except a pistol.
    The secondary weapon can only be a pistol, SMG, carbine, assault rifle or shotgun.

    Why bother to take a pistol you may ask? In MWC it is much faster to switch to a pistol than either reloading your primary weapon or switching to a secondary long barreled weapon.
    Magazines for the primary weapon consume standard ammo slots which must be shared with launcher ammo and ancilliary equipment. You may carry up to four magazines for a secondary weapon (regardless of type), secondary mags don't use up inventory slots.

    The weapons of MWC have been carefully selected to provide strengths and weaknesses that match their real life counterparts. A few examples:
    • When you want an assault rifle do you choose the lower damage, low recoil, 30 round clip AK-107 or the high damage, high recoil, 25 round clip ACR 6.8?


    • When you want a carbine do you choose a fast firing but less accurate G36C or the higher damage Groza or the low recoil AKS-74U or the jack of all trades M4?


    • When you want a sniper rifle do you choose a one hit kill L-115A3 or a low damage automatic marksman rifle like the Mk-12?


    Whatever your style of play you should be able to find a weapon that suits you and use different attachment sets and customised loadouts to tailor your gun to a wide range of battlefield situations.

    Weapons List:

    Weapons marked in red are either non-BIS/ww4 weapons and/or placeholder models.
    Spoiler:


    Attachments:
    Spoiler:


    Sales pitch over now the reality check...

    MWC cannot be released in its current form due to the large number of weapons that are not part of the open source ww4 mod (these are marked in red above). While the mods in question can be used unmodified with MWC so I believe there wouldn't actually be a breach of their EULAs, I would much prefer the effected weapons to be redone in an open source optimised fashion according to the principles of ww4. Unfortunately for you I do not do modelling or texturing so I'm going to require help if you want this mod to be released either way.

    All of the game modes listed have been subject to beta testing in non-dedicated server four player LAN games. While the game modes have been designed to support dedicated servers and up to eight players these configurations have not been tested. Minimum spec of client machine tested so far is Intel Atom N270, 1GB RAM, Intel GMA 950 graphics.

    In addition to the non-ww4 models in the weapons and attachments listed above I also need an open source claymore model. Anyone know of one?

    So would anyone like to help?
    Last edited by *Zeewolf*; Aug 9 2012 at 17:23.

  2. #2
    Oh and does anyone know how I can contact the makers of SJB Weapons pack and LSR US Weapons? If I can't recruit any modellers I'll need to use the content from these addons. Which means getting permission before releasing any material for MWC to anyone.

  3. #3
    If you can't get hold of Laser or Jackel326 then I could throw together a mk-12 SPR from *cough*spare parts*cough* something like this:

    STGN

    OFP addons:SOPMOD M4's Black OPS WW4 textures WW4 reload Animation Diemaco SFW
    "The M4 is flat out the best Assault Rifle in the world...period...the end." - rgrgordo

  4. #4
    Thanks STGN. Could you give me some rough texture and vertex numbers for that model? While the SJB and Laser models do look very nice they use way more textures and vertices than WW4 models, the SJB Mk12 for example is almost 8000 vertices and 25 textures, compare that to the most detailed WW4 models like the LR300 which is nearly 5500 vertices and 5 textures. It would be nice to get some WW4 style open source low poly count, merged texture weapons.

    I've had another idea to get this released without using non-bis/ww4 models which is to go overboard with placeholder models for all of the weapons. For example:

    Spoiler:


    So I'd be forced to use models for guns that look nothing like the one that it's meant to be but at least I could release the mod. The main reason I can't use BIS models as placeholders for SMGs, carbines and assault rifles is that at a minimum I need suppressed and non-suppressed versions for each weapon of these types.

    I've PM'd Jackal326 and Laser for permission to use their material (I'm not too hopeful about Laser since last activity was 4 years ago). Anyone know how to contact the owner of the G36Commando addon? The readme provided isn't very clear who the model itself belongs to and the email addresses are nine years old, so this weapon may be the priority for replacement by any volunteer modellers.
    Last edited by *Zeewolf*; Jul 8 2012 at 12:16.

  5. #5
    Nice sales pitch

    For now, if it can help you here are models of PKM+SD (and SD version of the optics for it) , and Groza+GP25+SD , in MLOD format for now :
    http://www.mirrorcreator.com/files/1...weap.rar_links

  6. #6
    As seen here its 2870 vertices 3 textures but I needs muzzle flash so that is 1 or 2 textures more and a few vertices.
    STGN

  7. #7
    Quote Originally Posted by *Zeewolf* View Post
    compare that to the most detailed WW4 models like the LR300 which is nearly 5500 vertices and 5 textures.
    5500 sounded a very lot to me so i checked in O2 and the most detailled pilotview lod of the LR300 (the one with grenade launcher) has 2547 vertices.

    From where do you get that 5500 vertices count ?

  8. #8
    Quote Originally Posted by Sanctuary View Post
    Nice sales pitch
    Thanks Sanc! You can probably see that MWC would never have been possible without WW4 and its wealth of models. MLODs are fine to get me going, obviously if things are going to be kept in the "spirit of ww4" then ODOLs would be nice.

    Quote Originally Posted by STGN View Post
    As seen here its 2870 vertices 3 textures but I needs muzzle flash so that is 1 or 2 textures more and a few vertices.
    STGN
    Great stuff! Clear proof that you don't need 10000 vertices and 50 textures to make an amazing looking model!

    Here's some more marketing material, a user manual I produced for my beta testers. It goes into some more detail about how the game modes worked and gives an overview (top trumps style) of how the weapons are balanced.

    For those interested in how the underlying config works, it relies on defining each weapon as a series of orthogonal class names depending upon its attachments.
    E.g. Just for the Groza the actual classes are:
    Spoiler:


    The database scripting can then spawn the required gun by concatenating strings depending on which attachments the player has selected for a given weapon. All class names have to be structured in a similar way (weapon name, optic name, handguard, barrel). Magazines are chosen depending on the handguard and barrel attachments.

    ---------- Post added at 16:12 ---------- Previous post was at 14:33 ----------

    Quote Originally Posted by Sanctuary View Post
    5500 sounded a very lot to me so i checked in O2 and the most detailled pilotview lod of the LR300 (the one with grenade launcher) has 2547 vertices.

    From where do you get that 5500 vertices count ?
    In ODOL explorer LR300M203.p3d pilot view has 5632 vertices, 2822 faces, 5 textures.
    Last edited by *Zeewolf*; Jul 8 2012 at 13:47.

  9. #9
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    Quote Originally Posted by *Zeewolf* View Post
    I've PM'd Jackal326 and Laser for permission to use their material (I'm not too hopeful about Laser since last activity was 4 years ago). Anyone know how to contact the owner of the G36Commando addon? The readme provided isn't very clear who the model itself belongs to and the email addresses are nine years old, so this weapon may be the priority for replacement by any volunteer modellers.
    FYI: M4s & M16s from Jackal's and Laser's packs, just like that G36C (and M14, and AK-47 and MP5, and some pistols...), are based on Inquisitor's ports from Counter Strike (apparently legal). I dunno what kind of "EULA" Inq gave to them (at least M4 was released as open source), but I saw that models in many addons (Wipman, Vilas, WW3, some Vietnam mods, even WW4 uses Inq's AK-47).

  10. #10
    I think the discrepency between vertices numbers is that ODOL explore might have "cut" sharpened edges increasing the vertices number thats at least what blender does when it counts vertices.

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