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Thread: Multi-Session Operations v4.4 released

  1. #281
    hi all

    I am using MSO on Isla Duala - the latest version with the new buildings is great for CQB. I have edited various of the MSO Factions config files to get Afrenian Rebels ibr_rebel_faction spawning in CQB - this is working fine. And Afrenian civilians are spawning via Alice 1.

    However, I can't get rmm_enemypop to spawn ibr_rebel_faction. If I enable rmm_enmypop it basically spawns a mix of Takistan Army and Insurgents.

    Is there a dependancy between the factions/units in Roy's MSO Patrol ops and the rmm_enemypop? Or should it be using the MSO Factions? If it is the former then I guess I will have to dig into his configs and set the units up.

    Also, an idea for the future - I play MSO as a single player. I've set my PC up as a dedicated server and run the client on it as well. The PC is a quad core and this gives great results as most of the grunt is being done by the cores being used for the server, so the client gets very good, stable, frame rates. Would you consider adding an option to the params to make specific modules run server side instead of client side if desired? I am thinking particularly of the CQB as this can have a hit on the client frame rates whilst the server remains quite underloaded.

    thanks for a great mod
    Last edited by jiltedjock; Nov 11 2012 at 22:32.

  2. #282
    Hi Comrades!

    First i wanted to apologize for the delay of 4.5 - there were major changes in ACE and we worked really hard to get MSO compatible and working fine! Be assured, the wait was worth it and we are happy to provide you a stable and shiney 4.5 version!
    Official thread to be opened on the weekend!

    @jil: Duala units need to be updated for default group configs (infantry, motorized, mechanized, armored, air) to be MSO compatible. As far as i know Wolffy.au has been in contact with icebreakr regarding that and is working on a Duala mission. I will ask him.
    As mentioned before we are on a jumpt to MSO NG where i will try to have a method to switch spawning of units around localities.

    see ya at the AO


  3. #283
    I have moved the base from the original postion on chernarus, but the problem I am encountering which I would like to change is: Enemies are spawning at our base, is there a way to disable Enemies in that location completely from spawning there etc.? TIA

  4. #284
    Quote Originally Posted by Whyte_Out View Post
    I have moved the base from the original postion on chernarus, but the problem I am encountering which I would like to change is: Enemies are spawning at our base, is there a way to disable Enemies in that location completely from spawning there etc.? TIA
    Yeah, place a marker named "ammo", "ammo_1", "respawn_west" to your base - additionally you can place markers "CQB_BL0" - "CQB_BL1" for CQB blacklists!

    working on release now

  5. #285
    Yo mates!

    As i will open the 4.5 Release thread in a few minutes i want to thank you for your support and close this thread! Also RC missions will be dumped to not cause issues with latest PDB build.
    Please ask questions etc. on the 4.5 release thread then!

    For all of you, that had PDB installed already i suggest the following procedure for upgrading to 4.5 (its pretty simple):
    - If you have a running campaign dont update with latest basecode but complete it first and then do a full switch.
    - Backup and flush your database
    - Reboot serverbox (to clear memory)
    - Reimport latest SQL dump from MSO devheaven wiki
    - clear MPmissionscache (also clients should do that, just in case)
    - run up latest 4.5 mission

    Again! Thank you for using MSO and check out our latest version!
    Highhead

    Please any mod lock this thread, as you read this!

  6. #286
    Last edited by JaySmizzle; Dec 9 2012 at 04:10. Reason: wrong thread

  7. #287
    Delete
    Last edited by Chaser98; Feb 9 2013 at 01:18. Reason: Accidentaly bumped old version thread

  8. #288

    Question HOW to MODIFY the UNIT MSO 4.55?

    Hello good evening!

    Firstly apologies if already you have any post related to this, but I googled and not econtrei anything.

    I'm trying to modify some unity within the MSO (mso_32_acex_coop_usa_vs_tak_ins_4-55.clafghan.pbo)

    As for example swapping a BAF unit to Ragers.

    Save and close.PBO

    When I go to open the mission on a dedicated server does not work, pops up the screen, Wait for the Host, and then immediately back to the lobby of choice of mission.

    Someone can tell me if it is possivvel I make such changes? As well as add units?

    Does anyone know what's going on?

    Could someone help me?



    Thank you

  9. #289
    I suggest you ask your question in the MSO 4.5 Thread, this thread is old!

    Gunny





  10. #290
    Quote Originally Posted by Gunny1979 View Post
    I suggest you ask your question in the MSO 4.5 Thread, this thread is old!

    Gunny
    thanks

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