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Thread: Multi-Session Operations v4.4 released

  1. #191
    Quote Originally Posted by Sagehorn View Post
    okay, another warfare-question:

    i added different opfor-enemies in a town to guard it. but unfortunately they don't attack me.. for example the insurgents, they just aim but don't shoot.. any idea? i activated the seperate factions, but no difference
    Which mission is it, could it be that independent sides are set to friendly to BLUFOR? Also use debug console and check "captive player" for a quickcheck,

    Thx
    HH

    ---------- Post added at 08:52 ---------- Previous post was at 08:43 ----------

    Quote Originally Posted by SnR View Post
    The persistent database is fantastic. Any chance the next release will have the mission parameters for DB activated by default ?
    Hey, glad you like PDB!

    ATM i am working to store rmm_enpop locs to PDB and Tupolov just made pdb work with latest arma2net. IMHO we should first store enemy-locs and markers so also rmm_enemypop-locs and JIP markers are restored after restart, because a mission designer can hardcode his preferred settings easily in the params.hpp files already in opposite to the generic generated enemies by rmm_enemypop, which would be different after each restart. But thats just my 2 cents. We will keep you informed on our progress!

    Enjoy

    EDIT: by Hardcoded mission params i mean you can just overwrite your preffered settings directly in params.hpp so on restart exactly the same params will be used. Even if server gets restarted automatically it will setup the mission exactly as it was before, with same settings
    Last edited by highhead; Aug 16 2012 at 09:32.

  2. #192
    hi head

    it's a combination of cti and coop elements from mso 4.4.
    the missions must be... "mso_16_a2co_cti_cdf_vs_ins_4-4.chernarus" and "mso16?_ace_coop_baf_usmc_vs_ru.Chernarus"

    The former independent-setting was "nobody". i put it to opfor and it seems, that it is now "a bit" better :P (All the enemies ar on opfor-side, btw)
    Looks like units as farmers or loggers attack me now, but the "lingor gang members" are still very volatile in attacking behaviour. sometimes they shoot, sometimes they just look and sometimes they do nothing. sometimes i idle minutes in the village, and suddenly someone kills me (eg. when i was writing this post) ...okay, for my mission i could frame it like, 'they are "unpredictable"', but that's no good solution ..Or maybe this is actually a "special" AI-behaviour.. but can't imagine that.. And: There are no captive units

    Thx, for so far

    Edit: Basically, it's a coop mission with cti-logic in game. But the Enemy-AI isn't synchronized with the warfare-module.. I often switched around between cti and coop game mode, but there were no positive results..

    Edit2: Okay, it's getting even stranger: The AI just attacks me, when i'm sitting in that landrover jeep... (not when i'm on foot or in the PMC-Van [maybe because its armored? dont think so])
    Last edited by Sagehorn; Aug 16 2012 at 21:32.

  3. #193
    Yo guys!

    Sry for my late reply, have been quite busy last days!

    Sagehorn, can you replicate that behaviour with one of our stock missions? If not you can send me your custom mission too and have a look at it!
    Krem, i also noticed that - will have to check dat! Thx!

    Comrades!
    We are currently finishing persistent rmm_enemypop-locations - if that is done i will open a bottle of champaign.
    I recommend you guys get familiar with PDB since the database (even its experimental still) works really well and opens up a lot of possibilities!

    im a bit excited!

  4. #194
    Good Job Highhead, been running the PDB for some time now, learned most of my lockup errors joining were you just have to wait in the map and not hit continue and let the game do a timeout load and it works every time. Anyway will you be updated to latest Roy86 PO2 v2.04?

  5. #195
    Quote Originally Posted by vengeance1 View Post
    Good Job Highhead, been running the PDB for some time now, learned most of my lockup errors joining were you just have to wait in the map and not hit continue and let the game do a timeout load and it works every time. Anyway will you be updated to latest Roy86 PO2 v2.04?
    Yes that's a known issue. If you click the map continue button before the mission 'notes' briefing has loaded then the PDB init gets bypassed.

    Dev-heaven issue #43440
    Last edited by [KH]Jman; Aug 26 2012 at 08:54.
    [KH]Jman
    Kellys Heroes ArmA Clan Leader

    www.kellys-heroes.eu | KH Server Specs | Dedi Server Guide | PersistentDB
    My specs: Intel Core i7 920 D0 Stepping (SLBEJ) 2.66Ghz @ 4.00GHz / Gigabyte EX58-UD5 Intel X58
    Patriot Viper 6GB DDR3 PC3-12800C8 1600MHz / ATI HD 7970 3072 MB GDDR5 / Dell 2405FPW @1920 x1200 / Win7 x64

  6. #196
    You just have to wait, before you press Ok, make sure the initialisation is complete (in the notes there is an MSO menü)


  7. #197
    I'll look into fixing it.

  8. #198
    Hello everyone and thanks for this new version.
    Persistent Database is compatible with the vanilla 1.62 version ?
    Thanks in advance for your reply

  9. #199
    Yes, PDB works with the current release version of ArmA2.exe

  10. #200
    Short update:

    "Real" persistence will be in upcoming update
    We work hard to get it finished by end of september!

    Enjoy!

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