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Thread: Multi-Session Operations v4.4 released

  1. #161
    I'm a bit confused as how to start a patrol mission. If I join the server running MSO as a team leader, go make my own squad, even recruiting AI's, with a radio and try to request a patrol mission I get a message from Papa Bear stating that my "current rank is not authorized to sign in". My clan rank is Sergeant major WO2. Do I need to be an officer to start a patrol mission? Or is it because a module has been disabled possibly?

  2. #162
    Is anyone else having trouble with the Team Status option on the HQ? I can't seem to get it to work. This is on ported MSO maps on Lingor and Tora Bora. I even attempted to correct this with a team status pole (a script that my Unit uses) and putting it on the map (and description.ext) and still no luck. We use Shaktac HUD and would like the feature to work.

    @ RedSnt - the rank isn't 'your rank' but the rank of the guy you are playing - he has to be a Squad Lead or a Team Lead (set up in editor) with a radio to get the Patrol Ops missions working.

  3. #163
    Second Lieutenant Kremator's Avatar
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    Hey guys (and especially Tup),

    I'm using Tup_IEDs with great success but would like just not only WEST players to be able to trigger them but any West. Being a noob at coding I'm not sure what I need to change in this trigger code ...

    _trg setTriggerStatements["this && ({(vehicle _x in thisList) && ((getposATL vehicle _x) select 2 < 8) && !(_x hasWeapon 'ACE_MineDetector_US') && !(_x hasWeapon 'SR5_THOR3') && !(_x hasWeapon 'SR5_THOR3_MAR') && !(_x hasWeapon 'SR5_THOR3_ACU') && (getText (configFile >> 'cfgVehicles' >> typeof _x >> 'displayName') != 'Engineer') && ([vehicleVarName _x,'EOD'] call CBA_fnc_find == -1)} count ([] call BIS_fnc_listPlayers) > 0)", format["_bomb = nearestObject [getposATL (thisTrigger), '%1']; deletevehicle (_bomb getvariable 'Detect_Trigger'); deletevehicle (_bomb getvariable 'Det_Trigger'); boom = '%2' createVehicle getposATL _bomb; deletevehicle _bomb;",_type,_shell], ""];
    I'm not worried about any ACE stuff, and of course use CBA. What do I change so that ALL West units trigger the IED?

    Cheers

    Kremator

  4. #164
    Quote Originally Posted by 7th_Serf View Post
    @ RedSnt - the rank isn't 'your rank' but the rank of the guy you are playing - he has to be a Squad Lead or a Team Lead (set up in editor) with a radio to get the Patrol Ops missions working.
    Thanks, I will try out different roles then and have a talk with the server admin.

    EDIT: Was told it was a default installation, so I don't really know why it's being dismissive no matter the role I spawn as.

    EDIT2: After a reboot of the server everything is working as intended.
    Last edited by RedSnt; Aug 9 2012 at 22:41.

  5. #165
    Quote Originally Posted by Kremator View Post
    -snip-
    I'd start with _trg setTriggerStatements["this && ({(vehicle _x in thisList) && ((getposATL vehicle _x)

    vehicle means any type of controllable entity; be it plane, train, automobile, or the pissed off dude wielding an M4 pointed at your head. I'm not sure anymore what to change that to as I've only just come back after taking an eight or so month break but that's the likely culprit.

    EDIT: to keep my post on-topic @Tup/high/wolffy et al Still following you guys every once in a while on skype
    Last edited by Shad0wCatcher; Aug 9 2012 at 20:07. Reason: ON TOPIC!

  6. #166
    Okay, another question: How can i edit the recruitment-list for coop missions?
    I'd like to create a set for the bwmod units, but seems that nothing like that exists.
    Couldn't find the data in the unpacked mission-folder.
    thx for help :>

  7. #167
    Krem, count ([] call BIS_fnc_listPlayers) > 0 is the part that checks for players with certain conditions. To have all west units activate it this trigger would have to be rewritten. You are on the right track!

    Sage, recruitment selects the faction of your player as far as i remember, but as im not at the pc atm, i cant look into this now. Will do tomorrow!

    Enjoy

  8. #168
    Second Lieutenant Kremator's Avatar
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    I wonder if setting it to count (side West) >0 would work ?

  9. #169
    @highhead: yes, you're right. thank you!

    ...next questions:
    1. where can i set up the number of sectors in coop?
    2. will there be ace + cti?
    3. where do the enemies spawn in coop?
    4. is there a difference between the enemy faction in the title and the selectable enemies in the parameter options?
    5. is there a way to save the parameters? ^^
    Last edited by Sagehorn; Aug 10 2012 at 22:06.

  10. #170
    I've been testing the ACE/MSO menu issue with a stock MSO and different modules activated/deactivated in-game. Seems like the menu bug only happens after the hint text on the right side (after initializing the MSO modules) appears. The ACE menu starts with entries like AAR, CAS/CASEVAC and so on and is on the original ACE color scheme (light green top row and dark green background). After the hint message window a toggle will pop up the "new" menu without background for the ACE Player / Equipment line and without background for the buttons (now with round corners).

    I am not sure if the server load is the issue, because we had a session with no params changed from stock MSO and most people had the correct menu.

    I am not a server guy, but could someone post a working config and parameters for Takistan and/or CLAfghan?

    How to deactivate the debug console in MSO? the parameter does nothing (should be disabled by default)

    And probably not related to MSO, has anyone encountered suicide bombers/VIEDs lately? Seems to be bugged.

    Thanks in advance for the help, much appreciated!
    \"Dolce et decorum est pro patria mori\"

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