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Thread: Multi-Session Operations v4.4 released

  1. #31
    Master Gunnery Sergeant MavericK96's Avatar
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    Well, I never actually found that file, either. I ran a search and found a thread where people were talking about it (possibly the ArmA2NET thread? Can't remember) but I ended up just creating the file myself.

    This is what I put in it (based on information from this thread: http://forums.bistudio.com/showthrea...pts-WIP/page11):

    Code:
    # Put each database connection you want on a separate line
    # For an example, see the following
    #databasename,ipaddress,port,username,password
    #
    
    arma,127.0.0.1,3306,arma,password
    Also, the MSO[date].sqf file is buried in the MSO mission files folder. I can't remember exactly where since I'm at work, but you have to go down a few directory levels to find it. I think it's in like MSO\Modules\PersistentDB\?
    Core i7 920 @ 3.995 GHz, HT off
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    ArmA2/OA Settings:
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  2. #32
    Quote Originally Posted by vengeance1 View Post
    I am trying to figure this out as well but I (unlike Maverick96) have not figured it out:

    1. I don't see a sql file in the mission folder to import?
    2. Where is this Databases.txt file? Is it created somehow?
    3. By using the MySQL Database what impact does that have on the performance of the mission?

    Thanks
    Yo m8s!

    - SQL shema is in basemission_code\core\modules\persisentDB

    - databases.txt is should be shipped with ArmA2Net plugin (maybe we forgot it sorry), it should be a txt file in your arma-root folder with this content (without //):
    //
    # Put each database connection you want on a separate line
    # For an example, see the following
    #databasename,ipaddress,port,username,password
    #

    arma,127.0.0.1,3306,arma,password
    //

    - Its stable and i dont expierence any overhead but we output much to rpt atm since its experimental

    here is the link to the wiki with arma2net folder also https://dev-heaven.net/projects/mso/wiki

    hope it works!
    enjoy

  3. #33
    Congrats on the beautiful release !

    Got the database up and running and wondering what happens if you turn auto-save off when using persistentDB? (NOMAD disabled) does it still save mission state etc. at some point?
    Last edited by razool; Jul 9 2012 at 20:52.

  4. #34
    Master Gunnery Sergeant MavericK96's Avatar
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    Good question...I guess my question would also be, what does NOMAD do versus PersistentDB?

  5. #35
    Quote Originally Posted by razool View Post
    Congrats on the beautiful release !

    Got the database up and running and wondering what happens if you turn auto-save off when using persistentDB? (NOMAD disabled) does it still save mission state etc. at some point?
    Turning off auto-save means that the data will only be saved on player and server disconnect eventhandlers.

    Quote Originally Posted by MavericK96 View Post
    what does NOMAD do versus PersistentDB?
    Nomad only saves data to the clipboard.
    [KH]Jman
    Kellys Heroes ArmA Clan Leader

    www.kellys-heroes.eu | KH Server Specs | Dedi Server Guide | PersistentDB
    My specs: Intel Core i7 920 D0 Stepping (SLBEJ) 2.66Ghz @ 4.00GHz / Gigabyte EX58-UD5 Intel X58
    Patriot Viper 6GB DDR3 PC3-12800C8 1600MHz / ATI HD 7970 3072 MB GDDR5 / Dell 2405FPW @1920 x1200 / Win7 x64

  6. #36
    Quote Originally Posted by [KH]Jman View Post
    Turning off auto-save means that the data will only be saved on player and server disconnect eventhandlers.



    Nomad only saves data to the clipboard.
    Yo m8s!

    PDB is independent of NOMAD, we recommend either using NOMAD or PDB. They go together though during our tests.
    We did some automatism on saving methods for pdb: PDB saves playerstate and server state every 5 and 10 minutes automatically and on player disconnect and mission shutdown.

    If you wanna save all states manually just end the mission as admin (#missions, or over map->servercontrol-> end mission)

    Hope i could help

  7. #37
    Master Gunnery Sergeant MavericK96's Avatar
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    Oh cool, I didn't know PDB auto-saved when you disconnected or shut the server down, so thanks for that info.

    Looking forward to a future version where all tasks/enemy locations will be saved as well.

  8. #38
    Quote Originally Posted by MavericK96 View Post
    Oh cool, I didn't know PDB auto-saved when you disconnected or shut the server down, so thanks for that info.

    Looking forward to a future version where all tasks/enemy locations will be saved as well.
    Yeah - pdb is experimental for now, so rmm_enemypop locs and jip-markers are next to come!

    Enjoy!

  9. #39
    Evening,

    I'm attempting to create an OPFOR vs GUE in Chenarus, but it seems that when I have the dynamic enemy population script set to ON, I get all types of different AI apart from the ones I set to true in the parameters.

    Does anyone know why or how to fix this problem?

    Other than that this is a awesome mission template! Hope to make many more awesome missions, Thanks!

  10. #40
    Gunnery Sergeant Wolffy.au's Avatar
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    @Dkoke, do you have Patrol Ops 2 enabled? I've noticed that it still doesn't take notice of the MSO Enemy Factions settings, something we should try and fix.

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