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Thread: FXAA Injector for OFP

  1. #1

    FXAA Injector for OFP

    Hello,

    I don't know if this is already been discovered to be usable in OFP, and I think this deserves a thread of it's own, so I present you:
    FXAA Injector for OFP (originally by some_dude for Skyrim) + DX8 to DX9 ENB Convertor by Boris Vorontsov

    Basically, what it does is that it adds FXAA Post Prosessing effects (HDR, bloom, anti-aliasing etc.) to the game manually without any FPS loss, thus making a game like OFP look much more better.

    The FXAA Injector only supports DirectX 9 or newer, so what has been included to the package is a wonderful DX8 to DX9 convertor library made by Boris Vorontsov.

    Three pictures to show as an example:

    Picture 1

    Picture 2

    Picture 3



    • You might want to fiddle with the settings provided with an easy-to-use graphical FXAA Tool interface if it looks too sharp or too bright etc.. You also might want to set up OFP's luminance settings to your preference.


    • Text based modifications on the configs can be done in the folder /injFX_Shaders. Just open the files in your favourite text-editor program.


    • I have included my settings in the package which works best for my monitor, but maybe not for yours.. The settings are applied automatically.


    • Here is a picture of the luminance settings that I use which look best on my monitor:




    __________________________________________________ __________________________________________________ __________________________________________________ _____________


    Download link (MediaFire) http://www.mediafire.com/?4c190zf2f2903l1 (179KB)


    Extract the contents of the FXAA folder into the OFP main folder. To uninstall, remove the files from the folder. Nothing is overwritten, unless you use DXDLL by Kegetys, backup those files. DXDLL is not supported with this.

    Alternative download: SMAA Injector (MediaFire) http://www.mediafire.com/?6aocxq0bcsbik95 (110KB)
    Originally by Andrej Dudenhefner.

    An alternative version. You might want to try this also. I still prefer the FXAA version because it produces a more crisper image. Extract just like the other.


    I am not in any way affiliated with the program. I did not make it, I'm just distributing it to be used with OFP.
    Last edited by batis4; Jul 8 2012 at 13:04.

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  2. #2
    Is it my old ATI Radeon x1650 pro's fault when I launch game and it runs with around 16 or 32 colours?
    STGN

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  3. #3
    Sergeant batis4's Avatar
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    Quote Originally Posted by STGN View Post
    Is it my old ATI Radeon x1650 pro's fault when I launch game and it runs with around 16 or 32 colours?
    STGN
    Maybe. Have you updated your DirectX drivers? Sucks if it doesn't work, it looks great. It should work on all nVidia and ATi cards, at least according to the author.

    Also, make sure you turn off any on-screen display programs and monitoring tools such as Fraps, ATI Tray Tools, MSI Afterburner, GPU-Z, XFire etc.
    Although on my PC, it seems to work normally if any of these are running while playing.
    Last edited by batis4; Jul 7 2012 at 23:19.

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  5. #5
    Sergeant batis4's Avatar
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    Quote Originally Posted by Dwarden View Post
    SMAA looks still better and the injector works too ...
    Yes. Looks great through both of them.

  6. #6
    The .rar files you'd uploaded to Mediafire.com were damaged.
    Last edited by Laukhan; Jul 23 2012 at 13:06.

  7. #7
    Sergeant batis4's Avatar
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    Quote Originally Posted by Laukhan View Post
    The .rar files you'd uploaded to Mediafire.com were damaged.
    Works fine when I test them. Try to download again? If it doesn't work, can anybody double confirm?

  8. #8
    Sorry, my fault.

  9. #9
    Looks really nice, can't wait to test it. Wonder it if works with dxdll though hmm?

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  10. #10
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    Quote Originally Posted by Sudayev View Post
    Looks really nice, can't wait to test it. Wonder it if works with dxdll though hmm?
    Doesn't work with DXDLL currently the way it is. Maybe some internal work or a alternative fix to the program would get it to work, but many of the DXDLL's effects would be useless, compared to the effects what this makes.

    Tried quickly to change the ProxyLibrary of the enbconvertor.ini to the DXDLL .dll file, but the proxy needs to be the d3d9.dll, for the DX8 to DX9 to work.
    Last edited by batis4; Jul 24 2012 at 17:26.

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