Page 1 of 21 1234511 ... LastLast
Results 1 to 10 of 201

Thread: Combat Medical System

  1. #1

    Combat Medical System



    Concept
    Many players have made mention that they would like to see a correctly made medical mod. In recent months, the Combat Medical System team has strived to put together an in-depth treatment plan that is both realistic and enjoyable at the same time. If you've ever played as a squad medic, you realize that you are basically just another rifleman handing out bandaids to people. Here at CMS, we're wanting to make you a more valuable and reliable asset to your squadmates.

    Each minute counts, and every procedure you perform can make the difference between life and death.

    Can you make the cut?
    Development Team Members
    Currently, we have seven main members on our team that devote much of their free time to scripting, researching, brainstorming, advising, and to refining our ideas into ArmA's game engine.
    Our members are as follows:

    Glowbal
    Riouken
    Rye
    DocScarle
    Derdoe
    FM
    Aydan aka- SnakeDoctor
    Raptor 6 Actual

    Contact us via BIS forums or by posting here.
    Last edited by Raptor 6 Actual; Feb 7 2013 at 21:08.

  2. #2
    Sounds terrific, thats system would be perfect from my point of view. Even if the timer its not realistic, the main problem of the wound systems its that usually or the soldier its ok, a bit wounded( need small heal), or death, and there is no intermediate state( for example on ACE wounding , yes you can be really injured and black out... but you will be death 99% of times because you will die before any medic reach you).
    Right now we usually play with ACE wounding + only medics can use morphine + my revive(only 1 life, no respawn). All that makes the medic really important, also causes some situations where you need to evacuate wounded people... But your system would be even better.


    I dont have much time right now, and the time i have i usually work on other projects (mainly some scritps and UNS mod). Once i finish those projects i would be really pleased to help you out

  3. #3
    Thx Columdrum for replying. Any time in the future that you're available I'd appreciate the help. Obviously, I'm not asking for people to sit there and write out an entire suite of scripts for me. I am busy learning and doing as much as I can on my own. I've just gotten to a point that I can't do this alone. I am hoping to get a dedicated team together much like ACE or even ACRE has.

    I will continue to work at my pace and get some resized (BIS forum appropriate KB sized) photos of the work I DO have done. I am making models and working on the rhythms as we speak so as to kick start alot of things. GranQ has given me permission to look over and use his version of the medical chain module, and if anyone was curious, I have spoken to the guys over at ACRE, and received permission to use my version of the ACMC logo.

  4. #4
    You need a test patient just send me a PM. I would like to help with this.

  5. #5
    So what will be the effects of Morphine. That's what I've always wondered about ACE wounds. Is it completely silly to be combat effective while on morphine?
    My Chernarussian Civil War SP missions:
    Enfilade Ambush
    Autumn Siege

  6. #6
    Thx Prototype, I'll send you a PM in the morning.

    @maturin- Morphine will still be untilized for pain management. I plan on doing away with Epi since it really only has a place if the patient were dead and we were doing CPR on them. But, most likely in a combat environment, medical efforts would be centered on people with a higher likeliness of being treated with a successful outcome.

    I do want to use Atropine instead of Epi. Atropine auto injectors are given out as an antidote for NBC attacks.
    Sorry to answer this question in such a long format, but I've never personally been shot, so I can't say how morphine would affect my combat effectiveness. I would think that the pain would prevent me from concentrating on staying in the fight, or.....it definitely would make me a little loopy while trying to hold a steady aim.

    A normal combat medic will be able to stop the bleeding, apply a compress, start an IV, and a few other procedures, but after that, they will receive a message stating "You've done all you can for him. He needs to be transported to a trauma center!"

    Once in the helo or the ambulance, they can hook up the patient to the heart monitor for more advanced treatment options.

  7. #7
    Before you waste your time keep in mind that hitpart eventhandler doesn't currently work in dedicated multiplayer environments.

  8. #8
    Quote Originally Posted by tyrspawn View Post
    Before you waste your time keep in mind that hitpart eventhandler doesn't currently work in dedicated multiplayer environments.
    Yes but the HandleDamage EH still returns the selection name (ie.. part of the model that was hit) and you can script a function to handle this see this post :
    http://forums.bistudio.com/showthrea...vent%20handler

    As Celery explains its the poor mans getHit.

  9. #9
    Hey dude. Sounds great. Quick-clot, used anymore? I have heard of a few units (MIL and LE) adopting celox as a replacement for. Atropine isn't JUST used for NBC/CBRN attacks, I wouldn't limit its use to just that, that's a rare event in Arma anyhow; I know a few SWAT guys who even keep MK1 auto-injectors and all kinds of stuff in the team lockers for those events. Epinephrine is mainly used in ALS in a controlled setting like the hospital, as stated by many manuals including the Rangers Medic Handbook it clearly states its use for anaphylaxis only. I'm glad you're trying to phase away from it. If you need any help, give me a PM. I've intubated, gave CPR, given these kinds of drugs so here to help.

    In terms of morphine affecting combat effectiveness, they used to have an SOP to disarm troops who had a certain amount of morphine.

    Read more on that here:
    http://www.specialoperations.com/Spe...cine/Urban.htm
    http://www.specialoperations.com/Nav...L_Medicine.htm

    P.S. The heart monitor and so on sounds like you're working towards more of a diagnostic setting? I.e. work out WHAT'S GOING ON before doing something like injecting a drug.
    Last edited by Rye; Jul 7 2012 at 14:29.
    "YOU MUST REALLY SUPPORT BIS"

  10. #10
    I appreciate everyone's comments and PMs. The guys that sent them all have great ideas and I hope to get everybody together to start on the project more. there is still a lot to think of and in my case, take out due to complexity issues.

    As always, comments are welcome pertaining to the mod......even if it's a comment on what the name should be...lol.

Page 1 of 21 1234511 ... LastLast

Similar Threads

  1. RINCEWINDER - Combat Effective Magick System
    By Rydygier in forum ARMA 2 & OA - ADDONS & MODS: COMPLETE
    Replies: 89
    Last Post: Mar 4 2013, 23:13
  2. Cover System and Urban Combat
    By ameriveaux in forum ARMA 2 & OA - ADDONS & MODS: DISCUSSION
    Replies: 3
    Last Post: May 11 2011, 21:48
  3. Medical Questions
    By TexKaz in forum ARMA 2 & OA : MISSIONS - Editing & Scripting
    Replies: 1
    Last Post: Jul 18 2010, 21:35
  4. Medical attention
    By ReiLar in forum ARMA 2 & OA - GENERAL
    Replies: 3
    Last Post: Jul 15 2009, 14:40
  5. Combat ration status check system
    By TakanoFukada in forum ADDONS & MODS: DISCUSSION
    Replies: 14
    Last Post: Jul 6 2003, 09:28

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •