Results 1 to 2 of 2

Thread: Suggestion: Create better UX for walrus + shell targeting and firing

  1. #1
    Rookie
    Join Date
    Jul 24 2007
    Location
    A beautiful coastal location on the west coast of the United States
    Posts
    7

    Suggestion: Create better UX for walrus + shell targeting and firing

    suggestion -- improve the user experience for using the shell with the walrus

    I enjoy using the Walrus loaded out with the Shell (cannon). However, most of the time the enemy cannons are engaging me from a distance that requires that I aim very high up to hit back at them. When I do this, the camera placement is such that the physical model of the gun is directly over my target, making it very difficult to observe the trajectory and effect of my shells. If I want to see what the result of the shot was, I have to aim back down to depress the gun model low enough to see if I hit the target -- which causes me to lose my estimated point of aim, making it much harder to bracket shots and walk fire onto the target.

    I suggest that the camera placement be moved to prevent the gun from occluding the target when firing at distant targets with the Shell.

    Also, a HUGE improvement would be horizontal bar attached to a vertical line descending from the reticule. They don't have to correspond to an actual range or distance, just the fact that I can use these bars to range targets would help a lot.

    Here's some bad ascii art to illustrate what I mean (crosshair in center of screen is represented at top with the "+")

    (+)
    -|-
    -|-
    -|-
    -|-

    The point of these bars is, once I learn at what range the shell lands in game when I put one of the bars on the target, it makes it easier to acquire new targets at the same range, as I have a persistence aiming point.

    -dirtydog

  2. #2
    Sergeant Major JuggernautOfWar's Avatar
    Join Date
    Aug 25 2007
    Location
    Oregon, United States
    Posts
    1,451
    While these are all good suggestions I must point out in more recent builds of the game (E3) the trajectory of shells is flatter. No more aiming at 45 degrees to hit a target 150 meters away.
    Phenom II X4 955 45 nm OC 3.6 GHz
    GeForce GTX 570 Classified
    12 GB Dual-Channel DDR3
    M4 Solid State Drive

Similar Threads

  1. Walrus should be able to knock over tree like in ArmA
    By xman1 in forum CARRIER COMMAND: GAEA MISSION - P&C BETA
    Replies: 10
    Last Post: Apr 21 2012, 21:42
  2. How do you employ the manta hook to carry the walrus
    By tinjaw in forum CARRIER COMMAND: GAEA MISSION - GENERAL
    Replies: 4
    Last Post: Apr 21 2012, 17:59
  3. Bush bashing in walrus
    By onemustrule in forum CARRIER COMMAND: GAEA MISSION - P&C BETA
    Replies: 0
    Last Post: Apr 10 2012, 07:25
  4. tank targeting and firing system
    By xy20032004 in forum ARMA 2 & OA - SUGGESTIONS
    Replies: 12
    Last Post: Apr 22 2010, 10:07
  5. Targeting and Firing In Aircraft/Helicopters
    By TJ Dubs in forum ARMA 2 & OA - GENERAL
    Replies: 6
    Last Post: Jul 3 2009, 13:29

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •