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Thread: bDetect | bullet detection framework

  1. #51
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    Quote Originally Posted by SavageCDN View Post
    Excellent work and special thanks for the MP version - so far it works like a charm!!
    Nice to hear that, thanks.

  2. #52
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    mod

    nice work. thanks.

  3. #53
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    bDetect v0.73 BETA SP/MP released and frontpaged.
    See changelog for list of changes.
    Last edited by fabrizio_T; Aug 9 2012 at 16:42.

  4. #54
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    bDetect v0.74 BETA SP/MP released and frontpaged.
    See changelog for list of changes.

    Fully backward compatible with v0.73 BETA, so just plug 'n play.

  5. #55
    Sorry to dig this old one up, but is the latest github version 0.76 working ok ? Also can this be used for detecting bullets in PvP environment ?

    Also is this doing the number crunching completely server side or does it do it on each client ?

    PS. Are there any parts that might not work in arma 3 ?
    Last edited by Bumgie; Apr 1 2013 at 07:53.

  6. #56
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    Quote Originally Posted by Bumgie View Post
    Sorry to dig this old one up, but is the latest github version 0.76 working ok ? Also can this be used for detecting bullets in PvP environment ?

    Also is this doing the number crunching completely server side or does it do it on each client ?

    PS. Are there any parts that might not work in arma 3 ?
    It's working in SP, which is the situation i've tested extensively in ArmA3.
    Untested in MP, it's a long shot, but i bet it will still work.

    I'm currently woiking on bDetect v0.80, which is ArmA3 targeted and marginally different from v0.76.

  7. #57
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    Interesting. Will there a A2 fork for v0.76?

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