So obj=true definitely means objective is complete? I must have remembered something wrong from the tutorials I used.
I just rechecked the example mission for the tutorial i used and it is from somebody good at mission making, and on the trigger to complete the objective it says next objective=true in the on act
e.g. for obj1, in the trigger it says obj2=true, not obj1=true.
---------- Post added at 17:17 ---------- Previous post was at 16:05 ----------
Ok new problem with this lol
now that i use =true this way, my task hint thing comes up twice saying the task is accomplished
task6 settaskstate "SUCCEEDED"; [task6] call mk_fTaskHint; player setcurrenttask task7; destroy=true;
both make the task accomplished hint show up twice for each one.
task7 settaskstate "SUCCEEDED"; [task7] call mk_fTaskHint; player setcurrenttask task8; rv=true;