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Thread: trojan horse type mission question

  1. #1

    trojan horse type mission question

    Hi everyone,

    I'm just getting into coop mission editing/scripting and had a quick question the search button didn't resolve for me. I'd like to do a trojan horse style mission where my team hijacks a convoy and infiltrates an enemy base. But the trick would be - how do I (or can I) get the enemy AI not to attack us if we were in specific vehicles? Is this possible? Thanks!

  2. #2
    Master Gunnery Sergeant
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    Maybe this:
    http://community.bistudio.com/wiki/setCaptive
    Setcaptive true and enemy will not shoot to your unit, in some part o mission change to false and now all enemy forces will hunt you like always :0

  3. #3
    You may have to remove weapons from the AI in your team, to stop them engaging the enemy before they get inside the base though, then re-add their weapons when they dismount with getin and getout Eventhandlers.
    http://community.bistudio.com/wiki/A...Event_Handlers
    I had this issue once not sure if it still happens, been a few years.
    Goodluck

  4. #4
    Quote Originally Posted by tom3kb View Post
    Maybe this:
    http://community.bistudio.com/wiki/setCaptive
    Setcaptive true and enemy will not shoot to your unit, in some part o mission change to false and now all enemy forces will hunt you like always :0
    Just tried this and it works! I need to get creative with the triggers but I think this will be perfect thanks!

    Quote Originally Posted by Hendo View Post
    You may have to remove weapons from the AI in your team, to stop them engaging the enemy before they get inside the base though, then re-add their weapons when they dismount with getin and getout Eventhandlers.
    http://community.bistudio.com/wiki/A...Event_Handlers
    I had this issue once not sure if it still happens, been a few years.
    Goodluck
    I'm making mainly COOP missions so hopefully I won't have to deal with AI. I can imagine them getting out of the car at the sight of an enemy though! haha

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