reproducibility: 5 of 5
If the player gets the carrier very far up an inlet and then tries to enter timewarp, the carrier will get stuck and you can apparently be in time warp for a very, very long time. I haven't tested how long, but after a number of minutes my carrier was still in the exact spot I left it in at the starting island with time warp engaged. I was able to reproduce this several other times, and it isn't necessary to "beach" the ship on shore; simply putting the ship into a position where it would have to "back and fill" or "k turn" to get out would cause this bug. (the carrier would have to back up turning, move forward turning, back up turning, move forward turning etc. to avoid hitting the land)
workaround: move carrier to more open waters before engaging time warp
suggested resolution: fake pathfinding to simply move time warping ships clear of land. barring that, actually get it to pathfind correctly in the small constraints of the inlets. if that's too expensive or time intensive, refuse to go into time warp when "too close to land"