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Thread: ARMA 2: OA beta build 94444 (1.60 MP compatible build, post 1.60 release)

  1. #51
    Master Gunnery Sergeant MavericK96's Avatar
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    I'm not sure why you guys are all of a sudden complaining so much about the lack of changelog data. There have been betas without updates in the changelog for as long as I can remember.

    That said, a little more transparency as to what has been changed/fixed would definitely be appreciated so we know what to look for. Kinda hard to test fixes when you don't know what was fixed.
    Core i7 920 @ 3.995 GHz, HT off
    12 GB OCZ DDR3-1600
    GTX 680
    2x Intel X25-M 80 GB SSD
    Windows 7 Pro x64

    ArmA2/OA Settings:
    1920x1080 w/ View Distance at ~3600
    Video Memory at Default
    MSAA Very High, AToC=0, SMAA Ultra
    Post Processing at Very Low
    All other settings at Very High

  2. #52
    Not sure but,now i can see some server GREEN on server list ,is it related to this ?

  3. #53
    Quote Originally Posted by Tankbuster View Post
    I tested it and found some really interesting stuff, but I'm not going to tell you what it is.
    Why so mean? - c'mon, take pity on us lesser mortals!

    Quote Originally Posted by MavericK96 View Post
    Kinda hard to test fixes when you don't know what was fixed.
    +1
    Last edited by Orcinus; Jul 5 2012 at 19:00.

  4. #54
    I expected that someone else would have mentioned it but: Me and my friends recently have a really hard time hearing eachother over directchat, it used to be quite alright, but now its hard to get more than a whisper, even with mic and voip volume at 100%.

  5. #55
    Master Gunnery Sergeant MavericK96's Avatar
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    I usually use TS3 so I don't normally notice, but I did notice that the in-game chat seemed quieter than usual (I max out VON volume in-game as well).

  6. #56

    fps increase with this beta

    hello all, just wanted to inform you guys. i am not a expert or very knowledgeable about using the commands and all that, but i did test this beta in both arma 2 benchmark 1 and operation arrowhead benchmark. there was a big difference in fps. with the vanilla was getting 34fps in arma 2 and in OA was getting 48fps. with beta i get 48fps for arma 2 and 58fps for OA. and my rig is fairly old. AA is disabled and most other setting are either disabled or set low. view distance is around 4000. thanks BI don't know what was done in this beta but i can tell a difference, not as much stuttering and LOD stuff..

  7. #57

    Beta patch Help

    im not sure if this is the correct forum for this but here's my problem anyway: I recently downloaded the combined operations, and needed to download the Beta patch ARMA2_OA_Build_94444.zip, i click download but it doesnt download, it attempts to load the screen and prepare the download but it just downt do anything else, eventually the page times out, my internet is absolutely fine and i can load any other page within 1 second, please help, its really annoying me

  8. #58
    Quote Originally Posted by Orcinus View Post
    The gear menu is still badly broken. Some screenshots here:

    https://rapidshare.com/files/4052086...earproblems.7z

    First set OMJ1.60: Bardosi's Mighty Justice campaign, mission 3. Images show:

    1. Gear menu from briefing screen. player unit;
    2. Adding a MAWS
    3. Removing the MAWS.

    No problem with swapping gear

    2nd set OMJ_b94444

    Same order as in OMJ1.60 set. Note the screw-up on removing the MAWS.

    3rd set: a mission called Invasion Chernogorsk by Coronel_Niel using 94444.

    On selecting the M16 ACOG GL, all the rifle ammo disappears.
    Thanks for report,
    will be fixed in next beta.

  9. #59
    Quote Originally Posted by Dr. Hladik View Post
    Thanks for report,
    will be fixed in next beta.
    Thank you, Dr. Hladik

    @geraintm6: try right-clicking on the link then "save as", & when the box opens with the name of the zip file displayed hit "OK".
    Last edited by Orcinus; Jul 7 2012 at 16:43.

  10. #60
    AI still doesn't use Vikhr, Ka-52's are totally useless.

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