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Thread: ARMA 2: OA beta build 94444 (1.60 MP compatible build, post 1.60 release)

  1. #21
    noooo, don't get sidetracked about snarky zombie comments. Think about the fragging!!!

    Negative Mouse acceleration fix pleeeaase.

    -k


    edit: Three exclamation marks. A sure sign of failing mental health.
    ARMA 2 Mission packs:LITE Coop mission package + LIMA coop mission package (ACE + ACRE) + More ACE + ACRE missions. + Aliabad coop Mission Package+ Fireforce Takistan NEW
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  2. #22
    Isn't there already enough whine threads about this? I don't see why it has to recur in every Beta thread. You forgot all the support BI has already given?
    These threads are about these betas, not about your baby tantrum that your newly born sister gets more attention temporary from mommy and daddy. Get over it already.

    Detailed changelogs would certainly be useful, but changelog entries have never been available when the changes involve internal changes, changes to protection, or if the changes involve fixing bugs that were introduced by the betas etc, nothing new here.
    Last edited by Sickboy; Jul 4 2012 at 07:27.
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  3. #23
    Can we please not have the same fucking "us vs. DayZ" discussion in every single fucking be thread?
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  4. #24
    Hi everyone,

    It may be just a cosmetic error, but the training mission 02: Parachute Jump doesn't work with this beta. Tried it with 1.60, went fine.
    94444 fails to throw the player out of the plane after the initial chit chat.

    On another note, I haven't found a conclusive answer what color/contrast options will be implemented in the final patch.
    Could there be a community vote?
    Will it be selectable in the Graphics Options?

  5. #25
    I've reported the posts here for off-topic, and I hope the mods will take a hold of these threads so we can get back to discussing the actual betas and their changes, instead of this endless offtopic fairness debate and anti-dayz bullshit.

    Make your own "I find it unfair that BIS fixes dayz issues but not years old issues" thread, if you really feel its important, and stop bothering the rest in every other thread.
    Last edited by Sickboy; Jul 4 2012 at 11:08.

  6. #26
    There're minor fixes and tweaks.
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  7. #27
    I thought the whole point of Zombies is they keep coming back .

    Anyways, thanks for the updates, the game for me feels smoother in the last two betas apart from a little rubber banding two versions ago (could be my narrowband connection) so am looking forward to trying this one when I get some free time.

    cj
    cjph
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  8. #28
    @Sickboy

    I agree with you,but we're not only here to give our opinion on what BIS does with these beta (whether it's cool or not or if it's working or not),but i think it's also to point devs to some forgotten issues that have existed since OFP !

    It's not the right thread,and BIS is doing a great job in all cases and is not obliged to satisfy community's request,but there's that frustration feeling ... you know !

    Tone mapping ,all those gear fixes and sunormoon-like introduced commands wouldn't have been done if dayz weren't here :S

  9. #29
    The gear menu is still badly broken. Some screenshots here:

    https://rapidshare.com/files/4052086...earproblems.7z

    First set OMJ1.60: Bardosi's Mighty Justice campaign, mission 3. Images show:

    1. Gear menu from briefing screen. player unit;
    2. Adding a MAWS
    3. Removing the MAWS.

    No problem with swapping gear

    2nd set OMJ_b94444

    Same order as in OMJ1.60 set. Note the screw-up on removing the MAWS.

    3rd set: a mission called Invasion Chernogorsk by Coronel_Niel using 94444.

    On selecting the M16 ACOG GL, all the rifle ammo disappears.

  10.   Click here to go to the next Developer post in this thread.   #30
    Über Verwalter Placebo's Avatar
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    Thread cleaned up, stick to discussing the specifics of each beta release else people will simply find themselves banned from the beta forum.

    Quote Originally Posted by Qazdar View Post
    but i think it's also to point devs to some forgotten issues that have existed since OFP !
    I'm sorry but in a thread for a specific beta patch release that is not what they're for, the only feedback should be about what is in the patch that works and what is in the patch that doesn't work, not what Fred, Joe and Bob think should or should not be in the patch
    If someone reports an issue/complains about the Alpha etc, replying in the thread "dude it's an alpha" doesn't really help anyone! Point them to the Arma3 Alpha feedback tracker instead please!

    Please do not PM or Email me directly about your CD Key issues, follow the guidance in this thread instead.

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