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Thread: BM21 grad

  1. #1

    BM21 grad

    Hey all, I searched the site but found nothing on this. Is there a way to make a team of BM21 grads fire missiles at a target (IE a city) using a high command module or through squad commands?

  2. #2
    The Grad is artillery you need to create a fire mission and execute it.

    Here is a simple example:

    Code:
    // There is a arty logic ingame named arty1;
    _myBattery = arty1;
    
    
    // We need to make a arty fire mission template
    _heTemplate = ["IMMEDIATE", "HE", 0, 15];
    
    
    // We need the postion of the target Above Sea Level.
    _targetPos = getPosASL target_1;
    
    
    // Here we check and make sure it is range then we exicute the fire mission.
    if ([_myBattery, _targetPos, _heTemplate select 1] call BIS_ARTY_F_PosInRange) then
    {
         [_myBattery, _targetPos, _heTemplate] call BIS_ARTY_F_ExecuteTemplateMission;
         hint "Firing... Sit back and wait, it will take about 60-90 seconds for the rounds to impact";
    } else
    {
         hint "Target out of range!";
    };

    example mission:
    https://sites.google.com/site/armatu...edirects=0&d=1

    Use the radio trigger in the mission to fire the arty.

  3. #3
    Is there any other way I can trigger this? Say I walk into an area, will the Grad auto fire once I reach the zone?

  4. #4
    Yes, the trigger just starts the script. You can start the script in a number of ways.

  5. #5
    Thanks alot! very helpfull

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