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Thread: Kildar's A2F Missions

  1. #1
    Lance Corporal
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    Kildar's A2F Missions

    Foreword
    I've been playing Arma 2 Free for about six months now, first starting off on TF Blackjack's graciously provided A2F Domination server. Then a few months ago I started scouring Armaholic and BIS Forums for all the A2F compatible missions I could find and hosting them on my own listen server. Some were great, some were bad. There was in particular this one mission pack by Sander with tons of simple missions with punny names* that was the source of hours of entertainment for myself and whoever managed to join me on my server. Last week, I made the jump into mission creation, and those same missions proved very helpful in getting me started.

    Recently, I've been encountering completely new players on my server who are mute until I give them the gift of speech by telling them "Press / to type." To these, I hope they stick with Arma despite it's high learning curve long enough to experience the moments of camaraderie when you're dragging buddies out of fire and screaming for someone to pop smoke, or the panic that ensues when your squad leader yells out "CONTACT 50 METERS!". Though I may someday crack open my wallet and purchase Combined Operations, or later this year, Arma 3, I also offer these A2F compatible missions in the hopes that that they find something more than the public madness (as fun as it was) of Domination, or looking at Arma solely for DayZ.

    With that, I release to you the first of my missions:

    Co02 Switch and Bait v1.35
    Covert amphibious assault on Drakon Island

    Co02 Widow's Pik v1.00 (NEW)
    Scale a mountain for the shot

    Co05 Belly of the BMP v1.15
    Get smuggled into an enemy base (personal favorite)

    Co05 Hedgetrimming v1.10 (NEW)
    Bushwhacking in the Old Fields of Chernarus

    Co05 Pepper Spray v1.36
    Forest intel and demolitions raid

    Co05 Premiere in Theater v1.10
    Utes I: Secure Strelka

    Co05 Second Entendre v1.10
    Utes II: Push inland

    Co07 Third Strike v1.00 (NEW)
    Utes III: Seize the airfield with CAS

    Co07 Swamp Meet v1.06
    Contested amphibious assault on Otmel Island

    Co10 The Long Haul v1.06
    Convoy mission from Balota to Elektrozavodsk

    Co06 FOB Balota v1.15
    FOB showcase with SECOPs

    Misison pack with all above missions (updated 2012-07-16)
    Armaholic mirror: Kildar's A2F Coop Missions (updated 2012-07-16)

    Notes: All v1.00 missions have been not been tested from start to end in a full multiplayer session, but there is no reason why they should not work. For Pepper Spray and Switch and Bait, I am also having troubles with getting scripts with addAction to work for all clients, and though I know this has been addressed many times there is quite the confusion as well. If anyone can help me with this, as well as provide feedback on any other issues or suggestions, it would be much appreciated.
    I am also trying to maintain a sort of continuity with my missions. Therefore, I intend to start most USMC missions from an FOB in Balota (derived from edgardeth's template) despite the fact that this will add about 200+kb of arguably unnecessary data and potentially long and buggy helicopter rides to each mission. However, this does give the chance for anyone who forgot some ammunition the chance to address this issue, and of course the cool factor counts as well. You will notice with some of my missions that the briefings (perhaps I wrote too much in them, but please do read them) also refer to previous missions as well.
    Finally, in my missions you will notice a lot of semi-dynamic clutter in my missions in order to address the painful lack of cover in Chernarus and Utes (trees hardly count). Hopefully most of this turns out well and doesn't create too many clipped objects or disrupts AI pathfinding.

    Mission Requests
    At this point, I am welcoming mission requests. Please keep in mind that I am attempting to keep my missions addon-free and A2F compatible, and as script (and therefore headache) free as possible. Helping design the environment goes a long way to making your mission a reality, especially if you want anything specific in your missions, as one of the most tedious parts of mission design is placing things exactly where you want them, something that requires multiple tries because the editor image doesn't match the actual object, or worse is represented by a gigantic question mark.

    ^ I usually host my own listen server whenever I play. Keep an eye out for 'Meat Grinder' if you're looking for some A2F cooperative fun.
    Last edited by Kildar; Jul 17 2012 at 16:07. Reason: Missions updated (changelogs within PBOs)

  2. #2
    Gunnery Sergeant Phantom Six's Avatar
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    Congratulations on your mission release Kildar, I'll check some out after I finish with some this new rig. Keep up the good work.
    Phantom Mission Site Download my missions, view screenshots, and check out a step by step mission editing tutorial here - - - - - - - - - - - - - - - - Join CiA Coop Nights
    Spoiler:

  3. #3
    Lance Corporal
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    Author of the Thread

    Update

    3 new missions added, other missions updated. Enjoy!
    By the way, Phantom have you had a chance to try my missions yet?

  4. #4
    Gunnery Sergeant Phantom Six's Avatar
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    Not yet, sorry, I've been busy with multiple stuff. Trying to get some other guys to play with but they haven't been available too much.

  5. #5
    Master Gunnery Sergeant Variable's Avatar
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    Uploading to the CiA coop server! Thanks for the missions Kildar, I promise to provide feedback.
    Edit: Are the missions feature any sort of respawnvive?

  6. #6
    Lance Corporal
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    Quote Originally Posted by Variable View Post
    Uploading to the CiA coop server! Thanks for the missions Kildar, I promise to provide feedback.
    Edit: Are the missions feature any sort of respawnvive?
    My pleasure! With the exception of FOB Balota, which features a base respawn due to the SECOPs nature of it, all missions are no respawn and feature BIS first aid modules. I may implement Norrin's revive suite at some point as soon as I can get it to work the way I'd like it to, with medic revive only and limited bandages/medkits.

  7. #7
    Gunnery Sergeant Phantom Six's Avatar
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    Quote Originally Posted by Kildar View Post
    My pleasure! With the exception of FOB Balota, which features a base respawn due to the SECOPs nature of it, all missions are no respawn and feature BIS first aid modules. I may implement Norrin's revive suite at some point as soon as I can get it to work the way I'd like it to, with medic revive only and limited bandages/medkits.
    Be sure you add an option to disable revive if you do that. CiA coop don't play with those :P

  8. #8
    Gunnery Sergeant Phantom Six's Avatar
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    I just tried out switch and bait with a friend and we're experiencing some bugs. The first one was the ammo crate that was at where the chopper landed, I can see weapons but my friend cannot see them. I can see them but I can't take them. Another issue we had was after we cleared Drakon Island, the guerilla boat never showed up. I also blew up some ammo caches (I don't know how many of them there are but the mission trigger for that never triggered either. I also have a recording on FRAPs if you would like me to upload it later although it takes a while for my slow internet :P

  9. #9
    Lance Corporal
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    Quote Originally Posted by Phantom Six View Post
    I just tried out switch and bait with a friend and we're experiencing some bugs. The first one was the ammo crate that was at where the chopper landed, I can see weapons but my friend cannot see them. I can see them but I can't take them. Another issue we had was after we cleared Drakon Island, the guerilla boat never showed up. I also blew up some ammo caches (I don't know how many of them there are but the mission trigger for that never triggered either. I also have a recording on FRAPs if you would like me to upload it later although it takes a while for my slow internet :P
    First of all, thanks for trying it out. The ammobox is meant to be the crate from which your Zodiac was (automatically) loaded with weapons, and I believe I cleared the contents of the crate. Should remove that to avoid that confusion? Also when you destroyed the supplies did you also destroy the fuel tank? Perhaps it wasn't clear enough in the briefing. These issues aside, how did the rest of the mission go?

    Be sure you add an option to disable revive if you do that. CiA coop don't play with those :P
    I took another shot at working in Norrin's revive again, and it was still a bit too complicated for my tastes. Regarding the revives, I don't play with revive myself, but I wanted to see if I could use his medical supply systems with limited bandages and only medics being able to revive a set number of times (instead of the current unlimited incapacitation system). But as it is I think I shall stick with BIS first aid modules, unless you have a better suggestion for A2F.

  10. #10
    Gunnery Sergeant Phantom Six's Avatar
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    I'd stick with BIS first aid modules. I use to play with revive, but not anymore. It's fine for newbies, but then revives to me take out the challenge and a good plan and approach to a mission will keep people alive anyways.

    I didn't destroy the fuel tank (only brought 1 satchel I should've brought more). We cleared the island but the enemy boat that was suppose to come never showed up so we ended it there.

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