I'm sorry for throwing in an issue that's not directly involved with the actual beta patch testing.
BIS, can you please please finally make the
combat behaviour of the AI overrideable?
When you have AI under your command and they are in combat behaviour
and you need to get the hell out of the place you are in that moment - it's just a PITA with the AI, which doesn't move, does lay down hundreds of times and in the end your squad is scattered over the whole region (and get killed by enemy reinforcements) because they're just stuck in the combat mode and are way too slow.
I know that this issue was adressed once in one of the patches and it seemed to get a little better. But I have to say that it still is bad enough to ruin the playing experiences when you get in such situations.
Best would be to have an option to override the combat behaviour with the aware behaviour (just like it was back in the days in OFP). The system itself like it is now is great (with the AI getting into combat automatically when in danger), but in some situations - like the one I'm describing here - an option to override it really is badly needeed...
Related tickets that proposes a solution for this:
https://dev-heaven.net/issues/12895