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Thread: ARMA 2: OA beta build 94364 (1.60 MP compatible build, post 1.60 release)

  1. #61
    Hmm, just tried it on Expert difficulty. Not having a cursor kind of defeats the point of the new driving system and is just as awkward to use as before. In my opinion the best way to do it would be to, regardless of the crosshair setting, completely disable horizontal freelook in vehicles when steering, it's not needed. Vertical freelook could be disabled too, but having it optional would be even better. Because sometimes I do want to adjust my view up and down just a little, depending on the vehicle. Just do something about the sensitivity please

  2. #62
    CWR² Chief Beta Tester OMAC's Avatar
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    Maystor, keep in mind that there is an issue (https://dev-heaven.net/issues/35558) with driving-guide carets/chevrons not being present in some vehicles on Expert. For example, the BMP-2 and most other armored vehicles have the caret, but HMMWVs, LAV-25, bicycles, motorcycles, and civilian cars and trucks have no caret. But caret or not, there is no vertical freelook with mouse. Notice lack of caret here:


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  3. #63
    Oh I see. I only tried civilian vehicles and assumed the caret is always invisible. Voted.

  4. #64
    Quote Originally Posted by Undeceived View Post
    I'm sorry for throwing in an issue that's not directly involved with the actual beta patch testing.


    BIS, can you please please finally make the combat behaviour of the AI overrideable?

    When you have AI under your command and they are in combat behaviour and you need to get the hell out of the place you are in that moment - it's just a PITA with the AI, which doesn't move, does lay down hundreds of times and in the end your squad is scattered over the whole region (and get killed by enemy reinforcements) because they're just stuck in the combat mode and are way too slow.

    I know that this issue was adressed once in one of the patches and it seemed to get a little better. But I have to say that it still is bad enough to ruin the playing experiences when you get in such situations.

    Best would be to have an option to override the combat behaviour with the aware behaviour (just like it was back in the days in OFP). The system itself like it is now is great (with the AI getting into combat automatically when in danger), but in some situations - like the one I'm describing here - an option to override it really is badly needeed...

    Related tickets that proposes a solution for this: https://dev-heaven.net/issues/12895
    While not the exact solution you're looking for, if you put them in a different formation (I can't remember the name...Delta maybe, but it's "8-9"), they'll move with you. I think it also works for compact column, but I haven't tried that one.

  5. #65

    Issue about the AI simply being too slow when in combat behaviour

    Quote Originally Posted by gatordev View Post
    While not the exact solution you're looking for, if you put them in a different formation (I can't remember the name...Delta maybe, but it's "8-9"), they'll move with you. I think it also works for compact column, but I haven't tried that one.
    I tested what you said but it doesn't help. When the AI is in combat behaviour, it still remains a pain in the ass to get away from the current position! This somehow has to get overrideable... Please, BIS, hear us!

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  6. #66
    First Lieutenant Tonci87's Avatar
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    Quote Originally Posted by Undeceived View Post
    I tested what you said but it doesn't help. When the AI is in combat behaviour, it still remains a pain in the ass to get away from the current position! This somehow has to get overrideable... Please, BIS, hear us!
    Simple trick: Give them a waypoint, that will make them advance with more speed

  7. #67
    Quote Originally Posted by Tonci87 View Post
    Simple trick: Give them a waypoint, that will make them advance with more speed
    Yes, I know about that. But I consider this only as a workaround, not as a fix. In many of the given situations you need the team members in formation (following you).

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