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Thread: ARMA 2: OA beta build 94364 (1.60 MP compatible build, post 1.60 release)

  1.   This is the last Developer post in this thread.   #1

    ARMA 2: OA beta build 94364 (1.60 MP compatible build, post 1.60 release)

    http://www.arma2.com/beta-patch.php

    * some fixes and internal tweaks

    BattlEye compatibility: SUPPORTED, enjoy ...

  2. #2
    Quote Originally Posted by Dwarden View Post
    http://www.arma2.com/beta-patch.php

    * some fixes and internal tweaks

    Cheers!
    Last edited by HawkGB; Jun 29 2012 at 16:34.

  3. #3
    Thanks, Dwarden. Look forward to testing as soon as there's an OKT_NoBlur fix.

  4. #4
    Thanks !

    Changelog ?

    Any chance to see this solved in next patches ?

    https://dev-heaven.net/issues/32583

  5. #5
    Chief Warrant Officer Beagle's Avatar
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    Quote Originally Posted by Qazdar View Post
    Thanks !

    Changelog ?

    Any chance to see this solved in next patches ?

    https://dev-heaven.net/issues/32583
    Sound like the fix for me, it would be broken if you could still lock onto things you dont see.

  6. #6
    After joining in the first MP server, I am getting bad lag in SP and MP. Even after I have restarted the game.

    Benchmark E8 from 55fps smooth to 30fps with lag effect.

  7. #7
    Quote Originally Posted by Beagle View Post
    Sound like the fix for me, it would be broken if you could still lock onto things you dont see.
    Yes,but there is also the max range allowed by javelin which is not respected when VD is set to high values !

  8. #8
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    Quote Originally Posted by bristow View Post
    After joining in the first MP server, I am getting bad lag in SP and MP. Even after I have restarted the game.

    Benchmark E8 from 55fps smooth to 30fps with lag effect.
    I cant confirm a performacen drop. I had 26fps with 1.60 and now I get 28fps with last beta on very high default setting.
    Your symptoms sound more like a HDD fragmentation problem. It might also help to delete the ArmAOA.cfg and User.cfg and let the game write a new one.

  9. #9
    Quote Originally Posted by Dwarden View Post
    * some fixes and internal tweaks
    Assuming the point of public betas is for feedback regarding changes, it would be helpful to get some specific details.

  10. #10
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    Quote Originally Posted by bristow View Post
    After joining in the first MP server, I am getting bad lag in SP and MP. Even after I have restarted the game.

    Benchmark E8 from 55fps smooth to 30fps with lag effect.
    Quote Originally Posted by Beagle View Post
    I cant confirm a performacen drop. I had 26fps with 1.60 and now I get 28fps with last beta on very high default setting.
    Your symptoms sound more like a HDD fragmentation problem. It might also help to delete the ArmAOA.cfg and User.cfg and let the game write a new one.
    I like to confirm massive performance drops in this beta. After playing roughly an hour fps dropped to 50 percent never coming back up again even when restarting ArmA. Mission is Warfare on Chernarus, fps dropped from around 30 to 15 - 13. Additionally there is alot of script lag and scripts start to produce a lot of errors in the rpt. Overall performance is worse in this beta as well by roughly 10 to 20 percent. After rolling back to beta 94103 and reloading the save game the same scene came up with over 30 fps and stayed there.

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