Results 1 to 6 of 6

Thread: How is the satmap/mask actually mapped (grid center, grid edges ) ?

  1. #1

    How is the satmap/mask actually mapped (grid center, grid edges ) ?

    A question that has been bothering me for some time: How is the satellite texture and mask actually mapped to the terrain ?

    If, for example, I have a grid of 512x512 and a satmap of the same dimensions, do the pixels of the satmap get mapped on the terrain vertices ? Or between adjacent vertices ?

    The question is interesting to me because I also have the problem with the satmap not showing correctly on eastern and southern borders. I was wondering if that was related.

    If the satmap is mapped between the vertices, the map would actually be one pixel shorter. Let me try to explain:

    If I had a 3x3 grid of terrain vertices, these would form a 2x2 square mesh (crappy ASCII art):

    Code:
    +--+--+
    |  |  |
    +--+--+
    |  |  |
    +--+--+
    So, to fit a 3x3 texture on the above "mesh" it would be necessary to map the pixel centers of the satmap to the vertices.

    Any idea ?


    - Varanon
    Last edited by Varanon; Jun 29 2012 at 00:52. Reason: Typo

  2. #2
    Sounds like you are encountering issues with the "blue edge". If you aren't familiar with it... then that is probably your problem. Check out this link http://community.bistudio.com/wiki/Mondkalb's_Terrain_Tutorial#Blue_Edge_.E2.84.A2

  3. #3
    thanks for the pointer, but that's not the problem, I read about the blue edge problem. I checked the BIS maps (Takistan, Proving Grounds etc), and they seem to have the same problem with the southern and eastern edges, so there's probably nothing I can do about it.

  4. #4
    CWR² Developer Jakerod's Avatar
    Join Date
    Jul 29 2002
    Location
    Chicago, IL, USA
    Posts
    4,055
    I don't think there is or at the very least I do not know about it. I would think that if there was a quick solution BI would've implemented it but I could be wrong on that. If you happen to find one though please let me know as the problem as been annoying to me since most of my maps are not islands.

  5. #5
    Quote Originally Posted by Varanon View Post
    ...I also have the problem with the satmap not showing correctly on eastern and southern borders.
    Can you provide a picture of what 'not showing correctly' means?
    Hibernating (indefinitely/permanently/intermittently)... may respond to , possibly.

  6. #6
    Quote Originally Posted by Synide View Post
    Can you provide a picture of what 'not showing correctly' means?
    This thread on the forum shows the problem

    ---------- Post added at 11:52 PM ---------- Previous post was at 11:49 PM ----------

    Quote Originally Posted by Jakerod View Post
    I don't think there is or at the very least I do not know about it. I would think that if there was a quick solution BI would've implemented it but I could be wrong on that. If you happen to find one though please let me know as the problem as been annoying to me since most of my maps are not islands.
    Yeah, I guess there is no solution. On larger terrain, it's not THAT much of a problem, since you can usually stay away from the borders, but my terrain is just 2x2 km (i.e. first island project).

    Meh, must live with it I guess

Similar Threads

  1. Terrain edges problem (satout-texture showing where satmap should still show)
    By McNools in forum ARMA 2 & OA : TERRAIN - (Visitor)
    Replies: 8
    Last Post: Mar 19 2013, 10:08
  2. V3 Grid
    By plumose 219 in forum ARMA 2 & OA : TERRAIN - (Visitor)
    Replies: 4
    Last Post: Sep 25 2009, 19:34
  3. Grid
    By luckyhendrix in forum ARMA 2 & OA : MISSIONS - Editing & Scripting
    Replies: 5
    Last Post: Aug 9 2009, 15:29
  4. Converting grid ref to playsound grid ref
    By Terox in forum OFP : MISSION EDITING & SCRIPTING
    Replies: 5
    Last Post: Jan 14 2004, 15:08
  5. "Snap to Grid" or Grid Overlay
    By MajHavoc in forum OFP : MISSION EDITING & SCRIPTING
    Replies: 1
    Last Post: Nov 18 2001, 15:15

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •