I dont care about SP. Better make it safer against Cheating and concentrate on MP....
I dont care about SP. Better make it safer against Cheating and concentrate on MP....
Now now, we have people who only play sp and never touch mp, lets not get greedy.
__________________________________
Intel 2700k Sandy Bridge @ 4.6ghz | EVGA GTX580 | Corsair H100 | Corsair Vengeance 8gb ddr3 1600 | EVGA z77 FTW mobo | Asus Xonar DX 7.1 | 2x OCZ Vertex 4 SSD 128gb | PC P&C Silencer Mk II 950W
I play only MP but the BIS campaign is a "must-play"![]()
Because not every destination in missions can be reached via a road. Some quests involve you looking for something too. Often in forests.
The main problem however was that in missions pre-warfare the area of operations was big but there was almost nothing to do and you encounter like 5 enemies per hour at best (once I didn't encounter any enemy for like 2 hours)
Tactical planning was also out of a question since you had to deal with enemy encounters immediately, instead of planning the approach to whatever objective (or defending whatever). This also often made Sykes the most useless char in the group since all encounters were under 200m.
And of course when warfare came whatever tactics there could've been went out of a window.
If BIS wants to make ArmA3 campaign interesting they should adapt limited assets gameplay from Resistance/BAF with the variety and number (to fill the huge map with "action" better) of missions from CWC, which btw were a showcase of what the game offered. And if it was enough for 40 missions back then - imagine how many missions we can have in a campaign now with all the new features added in 10 years time.
Last edited by metalcraze; Jun 29 2012 at 04:51.
Fix AI in ArmA3
AI knows enemy position at all times, no matter what (incl. video) || AI reflexes are extremely bad in CQB (incl. video) || AI can't see enemies being lit by light at night
Fix realism issues with ArmA3
Sprinting is too fast and instantaneous || It takes 0.1 sec to pull a pin and throw a grenade || The sun is not dangerous (this is NOT for A2 HDR, it's for A1/A2 sun visual)
I just finished the ACR DLC campaign, and I'm a bit disappointed by it.
The 1st part of the campaign is just like the ArmA 2 Manhattant mission - which I didn't really enjoyed.
I just hope the ArmA 3 campaign and SP mission won't be a sandbox style, but more linear and scripted campaign, like good old time (OFP aka Cold War Assault) without the warfare mod.
I really enjoyed the Arrowhead campaign, which was more like that - not the "just take a vehicle, a few guys, and search the entire map for 1 guy and 2 or 3 more things" style...
Or, in usermade style, the Operation Cobalt campaign.
Moreover, I really DO think it's important to play different role (infantry, SF, pilot and crewman), to have different SP experience.
We don't have any informations about it - just that they're focusing on the campaign for SP.
Can't anyone confirm any information about it?
thanks
My Missions
Spoiler: