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Thread: ARMA 2: OA beta build 94103 (1.60 MP compatible build, post 1.60 release)

  1. #21
    Can we please get back to discussing bugs and improvements from this latest beta instead of the merits of swimming with a weapon or not? Having subscribed every latest beta thread, I am not really interested receiving posts totally not pertaining to the beta in question. The suggestions section of the forums is there for a reason after all.

  2. #22
    [93652] New: Scripting functions visiblePositionASL and nearestBuilding position
    nearestBuilding isn't new, it's been in since forever according to biki.
    Documentation is not a dirty word.
    : TeamSPAFF : PRACS : RKSL : Stella Artois : Creme Eggs : GITS :

  3. #23
    There's fatigue system. It's just very primitive.

    If you are rested and will swim - you can swim for a minute, full gear.

    If you will try to swim after running for 10 minutes - you will drop your gear almost immediately.


    My guess is ArmA3 will have it done right.

  4. #24
    Quote Originally Posted by Dr. Hladik View Post
    Please, send me a video, where you swim with kevlar vest, M16 ,rocket launcher, ammo and backpack and I will make it impossible.
    I can live with units losing their gear if they are forced to swim, it's just a pity that in ARMA 2 AI don't seem to be aware of small bodies of water and will often walk through them rather than go around or indeed even lie down in a pond to take cover. This means the AI lose their gear due to taking unnecessary swims which can be a little bit frustrating.
    Last edited by stun; Jun 25 2012 at 18:13.

  5. #25
    Thanks for the update, & even more for the new commands

    Will there be a 'get sunormoon' type of command that will enable the mission designer readily to detect sunrise/sunset?

    Cheers

    Orcinus

  6. #26

    Not working for me

    Hello everyone, I am new to this forums, but was visiting regularly since I am long time fan - since my uncle is in militairy... wait... since OFP/Arma: Cold War Crisis, so again hello everyone.

    I would like to post little bug report to this patch since I cannot join any MP game with it. It addresses different matter, which is confusion of my player id with other players, specifically in this bugfix.

    Code:
    [94002]  Fixed: PlayerId changed for users using Reinforcements or Arma X Anniversary edition to prevent PlayerId conflicts.
    The problem is that I cannot join any game because of some "Authentication Timeout" error. Since I own ARMA X Anniversary Edition I sort of concluded that bugfix above, although much appreciated, caused this problem.

    Anyone else has this issue?

    (I already emailed BI with bug report. Is there any other way I can help BI to resolve this matter?)


    EDIT: I reverted to previous beta 93965, I can join, not sure if confusing characters(being reported as different profile) is still happening.
    Last edited by AverageTerror; Jun 25 2012 at 20:15.

  7. #27
    Quote Originally Posted by Orcinus View Post
    Will there be a 'get sunormoon' type of command that will enable the mission designer readily to detect sunrise/sunset?
    Already possible with scripting, I use this a lot:
    Code:
    fn_SunElev = {
    	private ["_lat", "_day", "_hour", "_angle", "_isday"]; //Not 100% correct to BIS own code, but it does the trick.
    	_lat = -1 * getNumber(configFile >> "CfgWorlds" >> worldName >> "latitude"); //Arma latitude is negated for some odd reason.
    	_day = 360 * (dateToNumber date); //Convert current day to 360 for trigonometric calculations.
    	_hour = (daytime / 24) * 360; //Convert current hours to 360 for trigonometric calculations.
    	_angle = ((12 * cos(_day) - 78) * cos(_lat) * cos(_hour)) - (24 * sin(_lat) * cos(_day)); //New one liner magic.
    	_angle
    };
    If return is less than zero, it is night time.
    Regards
    Carl Gustaffa - left this game due becoming Steam Exclusive

  8. #28
    Quote Originally Posted by AverageTerror View Post
    Hello everyone, I am new to this forums, but was visiting regularly since I am long time fan - since my uncle is in militairy... wait... since OFP/Arma: Cold War Crisis, so again hello everyone.

    I would like to post little bug report to this patch since I cannot join any MP game with it. It addresses different matter, which is confusion of my player id with other players, specifically in this bugfix.

    Code:
    [94002]  Fixed: PlayerId changed for users using Reinforcements or Arma X Anniversary edition to prevent PlayerId conflicts.
    The problem is that I cannot join any game because of some "Authentication Timeout" error. Since I own ARMA X Anniversary Edition I sort of concluded that bugfix above, although much appreciated, caused this problem.

    Anyone else has this issue?

    (I already emailed BI with bug report. Is there any other way I can help BI to resolve this matter?)
    Same thing with me. But someone deleted my post about this issue here.

  9. #29
    Quote Originally Posted by Orcinus View Post
    Thanks for the update, & even more for the new commands

    Will there be a 'get sunormoon' type of command that will enable the mission designer readily to detect sunrise/sunset?

    Cheers

    Orcinus
    This command (sunormoon) can be used for this (returned value gradually changes during sunrise/sunset).
    sunormoon says if scene is lit by sun or by moon...
    Last edited by Dr. Hladik; Jun 25 2012 at 20:24.

  10. #30
    Quote Originally Posted by AverageTerror View Post
    Hello everyone, I am new to this forums, but was visiting regularly since I am long time fan - since my uncle is in militairy... wait... since OFP/Arma: Cold War Crisis, so again hello everyone.

    I would like to post little bug report to this patch since I cannot join any MP game with it. It addresses different matter, which is confusion of my player id with other players, specifically in this bugfix.

    Code:
    [94002]  Fixed: PlayerId changed for users using Reinforcements or Arma X Anniversary edition to prevent PlayerId conflicts.
    The problem is that I cannot join any game because of some "Authentication Timeout" error. Since I own ARMA X Anniversary Edition I sort of concluded that bugfix above, although much appreciated, caused this problem.

    Anyone else has this issue?

    (I already emailed BI with bug report. Is there any other way I can help BI to resolve this matter?)


    EDIT: I reverted to previous beta 93965, I can join, not sure if confusing characters(being reported as different profile) is still happening.
    I have the same issue !!! But I need this new patch because I always spawn with someone's character in DayZ...

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