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Thread: Edit infantry fire geometry to stop bullets

  1. #1
    Master Sergeant Icewindo's Avatar
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    Edit infantry fire geometry to stop bullets

    Hey dudes,

    do you know if infantry units support altering the fire geometry so that parts of the unit will stop bullets?

    Basically I want this box to stop bullets: (using LeftHand Selection)
    http://i290.photobucket.com/albums/l...a212/block.jpg

    I followed the BIKI as described here (http://community.bistudio.com/wiki/Damage) and added new HitPoint Entries (HitShield):

    Code:
    			class HitPoints
    		{
    			class HitHead
    			{
    				armor = 0.7;
    				material = -1;
    				name = "head_hit";
    				passThrough = 1;
    			};
    			class HitBody
    			{
    				armor = 0.8;
    				material = -1;
    				name = "body";
    				passThrough = 1;
    			};
    			class HitHands
    			{
    				armor = 0.5;
    				material = -1;
    				name = "hands";
    				passThrough = 1;
    			};
    			class HitLegs
    			{
    				armor = 0.5;
    				material = -1;
    				name = "legs";
    				passThrough = 1;
    			};
    			class HitShield
    			{
    				armor = 3;
    				material = 51;
    				name = "shield";
    				passThrough = 1;
    			};
    		};
    I then added this hitpoint to my unit and added the box you see in the screenshot also to the fire geometry lod and named it "Component14" +added it to the LeftHand selection.

    Then I've experimentated with setting "passThrough" to 0/1 , higher "armor" and "material" to different settings but each time I fired at the added box the unit would take damage and be killed. So the new fire geometry box registers hits but I want to set it so that firing at the box doesn't lead to damage of the unit but it just stops the bullets.


    Is this even possible or am I just missing something?


    Maybe it might also be done by creating a custom rucksack model and then give the rucksack model a fire geometry ?
    Last edited by Icewindo; Jun 24 2012 at 20:57.
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