Page 2 of 2 FirstFirst 12
Results 11 to 16 of 16

Thread: New to modeling - Blender import issue

  1. #11
    Okay, here's an update from what I found playing around. All of the normals were inverted. So, I could only see the inside of the object. Going back into blender and flipping the normals temporarily fixed that issue.

    Now, I'm having the same problem on the outside. Tried double siding the object, but it doesn't seem you can do that?

    Also, for entertainment value I pbo'ed it up just to see what it'd do. Well, for some reason the scale on it is huge and oddly backward! Not sure what that is about.
    Creator of Masks
    That sky looks pretty cool, in the same way that setting fire to your car would look pretty cool. ~RangerPL
    But the battlebus is real and is used by militaries world wide ~CannonousCrash

  2. #12
    First Lieutenant PuFu's Avatar
    Join Date
    Feb 17 2007
    Location
    unallocated
    Posts
    5,387
    1. double sided doesn't work right. Plus i am pretty sure you are talking about shader and not object here.
    2. O2 units are meters. It should import properly if blender units would be the same.

    Spoiler:

  3. #13
    Double sided doesn't work right... okay going to have to expand the model. Not sure what you mean by the shader...

    Right, I know it is in meters, but it didn't import correctly because I used the bysta.p3d to model around. Maybe I touched, or didn't touch something I should have.

  4. #14
    [IMG][/IMG]

    This button must be enabled to see all sides of the object.

  5. #15
    Well, that kind of worked. As I can see the other side, but that doesn't correct the actual view of it in the game. I was looking at AT_glasses and the box had normals on both sides... is there a way to achieve this? Auto-calculate normals doesn't appear to work.

  6. #16
    First Lieutenant PuFu's Avatar
    Join Date
    Feb 17 2007
    Location
    unallocated
    Posts
    5,387
    copy selection and invert normals - you'll end up with some sort of double faced 0 width sheet of thing
    i can hardly recommend having 2 overlapping faces with opposing normals (although a lot of A1 samples have it). from a modelling POV, i would always prefer having increased poly number but proper shelled mesh.

Page 2 of 2 FirstFirst 12

Similar Threads

  1. Blender import / export plugins
    By Leopotam in forum ARMA 2 & OA : Community Made Utilities
    Replies: 188
    Last Post: Apr 13 2013, 10:54
  2. Blender P3D import / export tool by Leopotam
    By [APS]Gnat in forum ARMA 2 & OA : Community Made Utilities
    Replies: 4
    Last Post: May 22 2011, 22:32
  3. Blender to O2
    By Stang69 in forum ARMA : O2 MODELLING
    Replies: 5
    Last Post: Nov 6 2008, 18:41
  4. How do i import models from blender?
    By Evil_Clown in forum ARMA : O2 MODELLING
    Replies: 10
    Last Post: Dec 17 2007, 20:37
  5. Blender -> O2
    By Metal Heart in forum OFP : O2 MODELLING
    Replies: 0
    Last Post: Nov 8 2006, 16:18

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •