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Thread: New to modeling - Blender import issue

  1. #1

    New to modeling - Blender import issue

    Ok, I've created a model to use in Blender, set it to flat and tried to import it into O2 in OBJ format. The issue is that I'm getting the lines aren't connecting to the vertices, unless I view the model from the back... odd.

    I tried using Leo's export to p3d from blender, but every time I try to import it just fails.

    I checked the normals in Blender and they seem to be fine... so, I don't know what else to try next. Any help would be appreciated.
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  2. #2
    Do you mean the faces become invisible or something?

    In that case, just reverse them on that side.

    Otherwise, I have no idea.
    United as one, divided by zero.

  3. #3
    I had the same issue with Blender. Never found a way, so i would be also happy for an answer. The most sucking thing is, that you can´t select the faces when they are backside. This seems to appear only with some random faces for me.
    A workaround is to copy all faces and flip them, so all is doubleside visible. Bad for high polys.

    @Archosaurusrev: It happens only in some faces all about the place, so you can´t really select them. Also when you flip the polys from hand it has an bad effekt to the next face.
    Last edited by Baraka; Jun 24 2012 at 13:52.

  4. #4
    What occurs is as you look around the model, the lines connecting the vertices connect in the far side of the model. As you rotate, the connections disappear to the close ones and appear on the far side.

    So, I should copy all the faces in Blender and fix them?

  5. #5
    Moderator [FRL]Myke's Avatar
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    Maybe a screenshot would clarify a few things.

  6. #6


    is that big enough to see the issue? the vertices in the foreground aren't connected

  7. #7
    Moderator [FRL]Myke's Avatar
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    erm...no. Make a bigger screenshot, it is near to impossible to recognize anything on the pic. Remember allowed pic size of 100kb, if your screenshot goes beyond, use a online file/picture hoster to upload.

  8. #8

  9. #9
    You can merge the polys when you select them and press "shift+d".
    Or you can create a new face in the empty room.You have only to select 4 vertices and use "create polygon"
    Last edited by Baraka; Jun 24 2012 at 17:54.

  10. #10
    Yeah I guess I could do that, but I figured because I'm new to this and that the p3d failed also that I'm probably doing something wrong.

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