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Thread: BQM-74 and Water Targets

  1. #1

    BQM-74 and Water Targets

    Hello i would like to place multiple training targets in my mission, i tryed to place a civilian into a water target but if i kill a civilian, the AI Blufor want to kill me...

    if i place an enemy unit in the water target or BQM, the Blufors will kill the target imediately.

    if you have a command or script to disable civilian kill punishement or other... thank you and sorry for my english.

  2. #2
    If you have a Player spawned you can select the category "empty" where you usually select opfor, blufor etc. when placing a new unit.
    Then choose "Targets" and then place a "Pop-up target (small)". Those are the targets you're looking for.

  3. #3
    Private First Class
    Join Date
    Jul 28 2011
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    Author of the Thread
    You didn't understand, i talk about the air target (destructible UAV) and the water target.... is not possible to place an empty vheicle directly in fly and it cannot move if it is empty.

    I think that my English is bad, if you do not arrive has to understand, said me

  4. #4
    You put an empty BQM-74 and set it state as "flying". Name the BQM-74 as you wish, for example UAV.

    Then you create a soldier of the appropiate side you want the UAV belong to. You want it to be OPFOR? Create a russian soldier. You want it civilian? Create a civilian.
    Then in the INIT field of the soldier write:
    Code:
    THIS getindriver UAV;
    Don't ever argue with an asshole, he will bring you down to his level, and there he will win you by means of experience

  5. #5
    I think he's saying he puts an OPFOR in other BLUFOR target it.

    I think he needs to do this, group an OPFOR to a BLUFOR with higher rank and probability of presence 0 then place this in the OPFORs init box this moveindriver vehiclename

    That way BLUFOR won't attack it and they won't attack him if he kills is.

  6. #6
    Private First Class
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    Jul 28 2011
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    Author of the Thread
    thank you but i cannot set any waypoint for water targets and BQM's

  7. #7
    set them on the man your moving into the vehicle.

  8. #8
    Private First Class
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    Jul 28 2011
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    Author of the Thread
    i do that but the AI don't want to follow the waypoints

  9. #9
    Lest start again.

    Place a BLUFOR on the map and set the waypoints on him.
    Set his probability of presence to 0 and his rank to colonel

    Group an OPFOR unit with lesser rank to the BLUFOR colonel.
    In the OPFORS init box put this moveindriver boat
    Make sure the boat is named boat

    I've tested it and BLUFOR wont's shoot it and they won't shoot you if you kill OPFFOR driver and it follows the waypoints I gave it.


    You could try just moving an OPFOR straight in the boat as long as you placed waypoints on him first and in his init box type _this setcaptive true

    I think that should work as well

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