What gives you the idea that putting the right kind of selection of comparably performing, realistically portrayed vehicles and weapons into the game to create plausible balance is unintelligent? Is Operation Flashpoint's weapon and vehicle balance (refer to post #60) stupid?
A side switcheroo is a clan war thing for 20-30 minute rounds, something that hasn't exactly been popular in the franchise for the past four or five years, and even when it was, it was done purely to negate possible terrain advantages that one side may have had; both sides were usually given the same array of weapons because the OPFOR selection frankly sucked in Arma 1 and because everyone was so in love with the G36 in OFP. It doesn't quite work in bigger one-off battles or large-scale pvp campaigns, not to mention public games. An underdog scenario shouldn't be impossible to make even if both sides had balanced assets: you just give one side less or inferior assets.
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but the possibility of balanced gameplay should be possible. That is, roughly balanced assets, not precisely balanced assets. As you hinted at above, a possibility of balanced gameplay does not mean that the balanced assets will jump out of the editor and into your mission 
