Good to know
Good to know
Crumbs that's pretty bad bug.
I'm glad you spotted that!
Fingers crossed for a quick fix.
EDIT: Here 'tis
TPWLOS 1.03: http://dl.dropbox.com/u/481663/TPW_AI_LOS_103.zip
Last edited by tpw; Aug 22 2012 at 00:49.
Stupid question from a user who ought to know better...
Are we supposed to use all the tpw stuff together on a dedicated server?
I mean, I got the LOS 102 (i'll upgrade later) and the ai suppress PBOs in a folder that's loaded as an addon. There's a userconfig in the appropriate place. Is that it? Job Done?
I see what bDetect is, but is it embedded into CAS? Or is it another PBO I need to install?
TPWLOS is needed server side only
TPWCAS is needed both server side and client side if you want AI to be able to suppress players, players be able to suppress players, or AI/Players be able to suppress AI part of a players group.
Also visual debug will not work well if only used server side.
I'm currently working on an optimized version specifically for COOP Dedicated Servers only: it will be server side only and will only allow players to suppress AI.
I think I have done it right then, Ollem. They are on my dedicated server that runs a domination edit, so all the players are clients and all the AI are on the server. Debug is already off in the userconfig so I'm good there.
Yes and thanks for working on the COOP dedi version as well
TPWCAS Dedicated Server COOP only version, with embedded TWPLOS - version Beta 0.2
(special modified version based on TPWCAS 3.04 and TPWLOS 1.03)
please make sure no other tpwcas or tpwlos is active while otherwise things will most likely go foobar bigtime... (both server and client side)
This version will
- only run on a dedicated server (no client side script/pbo needed)
- only trigger AI suppression by player shot bullets
- only trigger LOS for AI being able to see players.
- not show color changes for debug balls - height of the ball will indicate level and kind of suppression/tpwlos will activate seperate ball so 2 balls may be visible at same time
- server.rpt logging is disabled by default, however debug balls are enabled by default in tpwcas_dsc.sqf and tpwcas_dsc.hpp files
- tpwlos has been adjusted, and does include stance dependency too: prone or kneeled players will have reduced chance of being detected
Current beta version is available as script version or unsigned PBO.
If it appears to be working well I will either formally release separately or embed it in the formal twpcas release as a config select option.
For script version:
Embed tpwcas_dsc directory in your mission file and start using:
null =  execvm "tpwcas_dsc\tpwcas_dsc.sqf";
For PBO version:
Add mod to server startup config
copy/move userconfig\tpwcas_dsc\tpwcas_dsc.hpp to <arma dir>\userconfig\tpwcas_dsc\ and adjust parameters when applicable
Feedback is highly appreciated
And remember: in the unlikely occasion FPS might drop due to these scripts, just stop shooting and move away from AI at least 100 m
Last edited by Ollem; Aug 27 2012 at 18:56. Reason: minor update / add unsigned pbo version