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Thread: TPWC AI suppression system

  1. #851

  2. #852
    Sergeant Major
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    Crumbs that's pretty bad bug.
    I'm glad you spotted that!
    Fingers crossed for a quick fix.

  3. #853
    First Sergeant
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    Author of the Thread
    Quote Originally Posted by domokun View Post
    Crumbs that's pretty bad bug.
    I'm glad you spotted that!
    Fingers crossed for a quick fix.
    A bad bug is one that causes your computer to explode. I will update shortly. Thanks Ollem!

    EDIT: Here 'tis

    TPWLOS 1.03: http://dl.dropbox.com/u/481663/TPW_AI_LOS_103.zip
    Last edited by tpw; Aug 21 2012 at 23:49.

  4. #854
    Thanks for taking the time to inform us about the update


    Release frontpaged on the Armaholic homepage.


  5. #855
    Stupid question from a user who ought to know better...

    Are we supposed to use all the tpw stuff together on a dedicated server?

    I mean, I got the LOS 102 (i'll upgrade later) and the ai suppress PBOs in a folder that's loaded as an addon. There's a userconfig in the appropriate place. Is that it? Job Done?

    I see what bDetect is, but is it embedded into CAS? Or is it another PBO I need to install?
    Documentation is not a dirty word.
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  6. #856
    Quote Originally Posted by Tankbuster View Post
    Stupid question from a user who ought to know better...

    Are we supposed to use all the tpw stuff together on a dedicated server?

    I mean, I got the LOS 102 (i'll upgrade later) and the ai suppress PBOs in a folder that's loaded as an addon. There's a userconfig in the appropriate place. Is that it? Job Done?

    I see what bDetect is, but is it embedded into CAS? Or is it another PBO I need to install?
    bDetect is already embedded in the tpwcas PBO.

    TPWLOS is needed server side only
    TPWCAS is needed both server side and client side if you want AI to be able to suppress players, players be able to suppress players, or AI/Players be able to suppress AI part of a players group.
    Also visual debug will not work well if only used server side.

    I'm currently working on an optimized version specifically for COOP Dedicated Servers only: it will be server side only and will only allow players to suppress AI.

  7. #857
    I think I have done it right then, Ollem. They are on my dedicated server that runs a domination edit, so all the players are clients and all the AI are on the server. Debug is already off in the userconfig so I'm good there.

    Many thanks.

  8. #858
    Yes and thanks for working on the COOP dedi version as well


  9. #859
    Master Gunnery Sergeant Variable's Avatar
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    Quote Originally Posted by Ollem View Post
    I'm currently working on an optimized version specifically for COOP Dedicated Servers only: it will be server side only and will only allow players to suppress AI.
    Thanks for the update Ollem. I've been trying to enable TPWCAS for our coop dedicated server for quite some time with no success. Wasn't it suppose to work until now? We are mainly interested on human players to be able to suppress AI that are managed by the server.
    Last edited by Variable; Aug 23 2012 at 17:30.

  10. #860
    TPWCAS Dedicated Server COOP only version, with embedded TWPLOS - version Beta 0.2
    (special modified version based on TPWCAS 3.04 and TPWLOS 1.03)

    https://dl.dropbox.com/u/96469595/TPWCAS_DSC_v0.2.zip

    NOTE:
    please make sure no other tpwcas or tpwlos is active while otherwise things will most likely go foobar bigtime... (both server and client side)
    This version will
    - only run on a dedicated server (no client side script/pbo needed)
    - only trigger AI suppression by player shot bullets
    - only trigger LOS for AI being able to see players.
    - not show color changes for debug balls - height of the ball will indicate level and kind of suppression/tpwlos will activate seperate ball so 2 balls may be visible at same time


    - server.rpt logging is disabled by default, however debug balls are enabled by default in tpwcas_dsc.sqf and tpwcas_dsc.hpp files
    - tpwlos has been adjusted, and does include stance dependency too: prone or kneeled players will have reduced chance of being detected

    Current beta version is available as script version or unsigned PBO.
    If it appears to be working well I will either formally release separately or embed it in the formal twpcas release as a config select option.

    For script version:
    Embed tpwcas_dsc directory in your mission file and start using:
    null = [] execvm "tpwcas_dsc\tpwcas_dsc.sqf";

    For PBO version:
    Add mod to server startup config
    copy/move userconfig\tpwcas_dsc\tpwcas_dsc.hpp to <arma dir>\userconfig\tpwcas_dsc\ and adjust parameters when applicable

    Feedback is highly appreciated

    And remember: in the unlikely occasion FPS might drop due to these scripts, just stop shooting and move away from AI at least 100 m
    Last edited by Ollem; Aug 27 2012 at 17:56. Reason: minor update / add unsigned pbo version

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