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Thread: Question for the devs

  1. #1
    Sergeant Major SpecOp9's Avatar
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    Question for the devs

    I downloaded the demo of Take On Helicopters because I noticed that, for the first time ever it seems, BIS had created high-rise buildings.

    From what I understand some things from TOH will appear in ARMA 3, like helicopter quality sounds and visual animations inside of vehicles. Back in the OFP days creating a high-rise was a bit tedious with collision detection size limits. I'm wondering if the updated engine you guys are using from TOH will travel over to ARMA 3 and if high-rise/skyscrapers will be possible? (Including the reflective materials used on the windows)?
    BIS is the only game studio I know that would put a half naked chick covering her rack on their main page, and I applaud them for it.

  2. #2
    The vertical size limit was.changed I. The arma engine quite some time ago according to suma ,
    The horizontal however remains unchanged . It is possibly the tools we have that don't seem to reflect suma's statement which can be found on soul assassins editing site .
    A chopper cup of Coffee in a chopper coffee pot
    TOH Now with added Coffee
    http://www.helpivanmartin.org/

  3. #3
    Sergeant Major SpecOp9's Avatar
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    I'm hoping that because they are using PhysX this time around, they are totally scraping the old collision detection.

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