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Thread: Problems with my server

  1. #11
    there is my config file,
    p.s - i deleted the server name and passwords..


    password =; // password to protect server access
    passwordAdmin =; // password to protect admin access
    hostname=; // This is the server name that will appear in gamespy

    motd[]=
    {
    "Welcome to the official server of ISR",
    "We are glad to have you here",

    }; // Welcome message

    motdInterval=50; // period between motd rotation


    voteThreshold=1.5;
    maxPlayers=14;
    reportingIP="arma2.master.gamespy.com";
    voteMissionPlayers=1; // start voting when 1 players connect
    logfile = "MyServer.log";

    class Missions
    {
    };

    kickduplicate=1; // do not allow duplicate id
    equalModRequired=0; // require equal mod
    disableVoN=1;
    vonCodecQuality=7;
    VonID=1;

    timeStampFormat=full;

    NetStats=1;
    DeathMessages=1;
    persistent=0;
    BattlEye=0;
    regularcheck="{}";

    verifySignatures=1;


    class Difficulties
    {
    class Recruit
    {
    class Flags
    {
    3rdPersonView = 1;
    armor = 1;
    autoAim = 0;
    autoGuideAT = 1;
    autoSpot = 1;
    cameraShake = 0;
    clockIndicator = 1;
    deathMessages = 1;
    enemyTag = 0;
    friendlyTag = 1;
    hud = 1;
    hudGroupInfo = 1;
    hudPerm = 1;
    hudWp = 1;
    hudWpPerm = 1;
    map = 1;
    netStats = 1;
    tracers = 1;
    ultraAI = 0;
    unlimitedSaves = 1;
    vonID = 1;
    weaponCursor = 1;
    };
    skillFriendly = 1;
    precisionFriendly = 0.5;
    skillEnemy = 0.8;
    precisionEnemy = 0.05;
    };
    class Regular
    {
    class Flags
    {
    3rdPersonView = 1;
    armor = 1;
    autoAim = 0;
    autoGuideAT = 1;
    autoSpot = 1;
    cameraShake = 1;
    clockIndicator = 1;
    deathMessages = 1;
    enemyTag = 0;
    friendlyTag = 1;
    hud = 1;
    hudGroupInfo = 1;
    hudPerm = 1;
    hudWp = 1;
    hudWpPerm = 1;
    map = 1;
    netStats = 1;
    tracers = 1;
    ultraAI = 0;
    unlimitedSaves = 1;
    vonId = 1;
    weaponCursor = 1;
    };
    skillFriendly = 1;
    precisionFriendly = 0.5;
    skillEnemy = 1;
    precisionEnemy = 0.3;
    };
    class Veteran
    {
    class Flags
    {
    3rdPersonView = 1;
    armor = 0;// Cannot be changed
    autoAim = 0;// Cannot be changed
    autoGuideAT = 0;// Cannot be changed
    autoSpot = 0;// Cannot be changed
    cameraShake = 1;
    clockIndicator = 0;
    deathMessages = 1;
    enemyTag = 0;// Cannot be changed
    friendlyTag = 0;// Cannot be changed
    hud = 1;
    hudGroupInfo = 0;
    hudPerm = 0;// Cannot be changed
    hudWp = 1;
    hudWpPerm = 0;// Cannot be changed
    map = 0;
    netStats = 1;
    tracers = 0;// Cannot be changed
    ultraAI = 0;
    unlimitedSaves = 0;
    vonId = 0;
    weaponCursor = 1;
    };
    skillFriendly = 1;
    precisionFriendly = 1;
    skillEnemy = 1;
    precisionEnemy = 0.4;
    };
    class Mercenary
    {
    class Flags
    {
    3rdPersonView = 0;// Cannot be changed
    armor = 0;// Cannot be changed
    autoAim = 0;// Cannot be changed
    autoGuideAT = 0;// Cannot be changed
    autoSpot = 0;// Cannot be changed
    cameraShake = 1;// Cannot be changed
    clockIndicator = 0;// Cannot be changed
    deathMessages = 0;
    enemyTag = 0;// Cannot be changed
    friendlyTag = 0;// Cannot be changed
    hud = 0;// Cannot be changed
    hudGroupInfo = 0;// Cannot be changed
    hudPerm = 0;// Cannot be changed
    hudWp = 0;// Cannot be changed
    hudWpPerm = 0;// Cannot be changed
    map = 0;// Cannot be changed
    netStats = 0;
    tracers = 0;// Cannot be changed
    ultraAI = 0;
    unlimitedSaves = 0;// Cannot be changed
    vonID = 0;
    weaponCursor = 0;// Cannot be changed
    };
    skillFriendly = 1;
    precisionFriendly = 1;
    skillEnemy = 1;
    precisionEnemy = 0.5;
    };
    };

  2. #12
    do you see something wrong with the config file?

  3. #13

  4. #14
    Very. Is that your server.cfg or what?

    You have combined here player.arma2oa.profile and server.cfg in one file. Im not sure if it should work like that so Ill post you my configs so you can see how it should be.


    server.cfg

    Code:
    //
    // server.cfg
    //
    // comments are written with "//" in front of them.
    
    
    // GLOBAL SETTINGS
    hostname = "My server CO - something.else.here";                 // The name of the server that shall be displayed in the public server list
    password = "";                                          // Password for joining, eg connecting to the server
    passwordAdmin = "**********";                                    // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz'
    //reportingIP = "armedass.master.gamespy.com";          // For ArmA1 publicly list your server on GameSpy. Leave empty for private servers
    //reportingIP = "arma2pc.master.gamespy.com";           // For ArmA2 publicly list your server on GameSpy. Leave empty for private servers
    reportingIP = "arma2oapc.master.gamespy.com";           // For Arma2: Operation Arrowhead
    logFile = "server_console.log";                         // Tells ArmA-server where the logfile should go and what it should be called
    
    
    // WELCOME MESSAGE ("message of the day")
    // It can be several lines, separated by comma
    // Empty messages "" will not be displayed at all but are only for increasing the interval
    motd[] = {
            "", "",
            "",
            "",
            "", "",
    };
    motdInterval = 15;                                      // Time interval (in seconds) between each message
    
    
    // JOINING RULES
    //checkfiles[] = {};                                    // Outdated.
    maxPlayers = 60;                                        // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player.
    kickDuplicate = 1;                                      // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where $
    verifySignatures = 2;                                   // Verifies .pbos against .bisign files. Valid values 0 (disabled), 1 (prefer v2 sigs but accept v1 too) and 2 (only v2 $
    equalModRequired = 0;                                   // Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server.
    //requiredBuild = 90242;                                        // Require clients joining to have at least build 12345 of game, preventing obsolete clients to connect
    
    
    // VOTING
    voteMissionPlayers = 0;                                 // Tells the server how many people must connect so that it displays the mission selection screen.
    voteThreshold = 1.5;                                    // 33% or more players need to vote for something, for example an admin or a new map, to become effective
    
    
    // INGAME SETTINGS
    disableVoN = 0;                                         // If set to 1, Voice over Net will not be available
    vonCodecQuality = 7;                                    // Quality from 1 to 10
    persistent = 1;                                         // If 1, missions still run on even after the last player disconnected.
    timeStampFormat = "full";                               // Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default),"shor$
    BattlEye = 1;                                           // Server to use BattlEye system
    
    
    // SCRIPTING ISSUES
    onUserConnected = "";                                   //
    onUserDisconnected = "";                                //
    doubleIdDetected = "";                                  //
    regularCheck = "{}";                                  //  Server checks files from time to time by hashing them and comparing the hash to the hash values of the clients. Causes$
    
    
    // SIGNATURE VERIFICATION
    onUnsignedData = "";            // unsigned data detected
    onHackedData = "";                      // tampering of the signature detected
    onDifferentData = "";                                   // data with a valid signature, but different version than the one present on server detected
    
    class Missions {
    };

    player.arma2oa.profile

    Code:
    version=1;
    blood=1;
    viewDistance=3000;
    terrainGrid=50;
    singleVoice=0;
    gamma=1;
    brightness=1;
    difficulty="veteran";
    difficultymp="veteran";
    soundEnableEAX=1;
    soundEnableHW=0;
    class Difficulties
    {
            class Recruit
            {
                    class Flags
                    {
                            3rdPersonView=1;
                            armor=1;
                            autoAim=0;
                            autoGuideAT=1;
                            autoSpot=1;
                            cameraShake=0;
                            clockIndicator=1;
                            deathMessages=1;
                            enemyTag=0;
                            friendlyTag=1;
                            hud=1;
                            hudGroupInfo=1;
                            hudPerm=1;
                            hudWp=1;
                            hudWpPerm=1;
                            map=1;
                            netStats=1;
                            tracers=1;
                            ultraAI=0;
                            unlimitedSaves=1;
                            vonID=1;
                            weaponCursor=1;
                    };
                    skillFriendly=0.5;
                    precisionFriendly=0.5;
                    skillEnemy=0.5;
                    precisionEnemy=0.2;
            };
            class Regular
            {
                    class Flags
                    {
                            3rdPersonView=1;
                            armor=1;
                            autoAim=0;
                            autoGuideAT=1;
                            autoSpot=0;
                            cameraShake=1;
                            clockIndicator=1;
                            deathMessages=1;
                            enemyTag=0;
                            friendlyTag=0;
                            hud=1;
                            hudGroupInfo=1;
                            hudPerm=1;
                            hudWp=1;
                            hudWpPerm=1;
                            map=1;
                            netStats=1;
                            tracers=1;
                            ultraAI=0;
                            unlimitedSaves=1;
                            vonId=1;
                            weaponCursor=1;
                    };
                    skillFriendly=0.5;
                    precisionFriendly=0.5;
                    skillEnemy=0.5;
                    precisionEnemy=0.2;
            };
            class Veteran
            {
                    class Flags
                    {
                            3rdPersonView=1;
                            armor=0;
                            autoAim=0;
                            autoGuideAT=0;
                            autoSpot=0;
                            cameraShake=1;
                            clockIndicator=0;
                            deathMessages=1;
                            enemyTag=0;
                            friendlyTag=0;
                            hud=0;
                            hudGroupInfo=0;
                            hudPerm=0;
                            hudWp=1;
                            hudWpPerm=1;
                            map=0;
                            netStats=1;
                            tracers=0;
                           ultraAI=0;
                            unlimitedSaves=0;
                            vonId=1;
                            weaponCursor=0;
                    };
                    skillFriendly=0.80000001;
                    precisionFriendly=0.80000001;
                    skillEnemy=0.5;
                    precisionEnemy=0.5;
            };
            class Mercenary
            {
                    class Flags
                    {
                            3rdPersonView=0;
                            armor=0;
                            autoAim=0;
                            autoGuideAT=0;
                            autoSpot=0;
                            cameraShake=1;
                            clockIndicator=0;
                            deathMessages=0;
                            enemyTag=0;
                            friendlyTag=0;
                            hud=0;
                            hudGroupInfo=0;
                            hudPerm=0;
                            hudWp=0;
                            hudWpPerm=0;
                            map=0;
                            netStats=0;
                            tracers=0;
                            ultraAI=0;
                            unlimitedSaves=0;
                            vonID=0;
                            weaponCursor=0;
                    };
                    skillFriendly=0.98500001;
                    precisionFriendly=0.5;
                    skillEnemy=0.98500001;
                    precisionEnemy=0.2;
            };
    };
    volumeCD=5;
    volumeFX=5;
    volumeSpeech=5;


    arma2oa.cfg

    Code:
    language="English";
    adapter=-1;
    3D_Performance=1;
    Resolution_W=800;
    Resolution_H=600;
    Resolution_Bpp=32;
    Windowed=0;
    viewDistance=3000;
    terrainGrid=50;
    MaxMsgSend=32;
    MaxSizeGuaranteed=1024;
    MaxSizeNonguaranteed=256;
    MaxBandwidth=2147483647;
    MinErrorToSend=0.001;
    MinErrorToSendNear=0.0099999998;
    MaxCustomFileSize=0;

    Now if you want to use this copy and save to your files and try it on. Edit server name and other personal data and see if it works for you.

    I think your server was crashing thats why you had session lost, and thats why I asked for configs and server rpt which you havent posted yet and where all answers are probably.

  5. #15
    weheeee
    it worked
    thank you so much for helping me.
    thankkk youu!! !!

  6. #16
    For future references review my server tutorial for gameservers:

    GameServer Setup Tutorial
    http://forums.bistudio.com/showthrea...=1#post2162502

    Hosting Missions for Invasion-1944, Iron Front: Liberation 1944, & Hell in the Pacific

    WarMod Series - Massive Addon & Mod Customizable Compilation Mods for Arma1, Arma2, & Arma2CO
    WarMod | A2WarMod |A2WarModACE | COWarMod | COWarModACE | COWarModI44 |COSLX

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