Very. Is that your server.cfg or what?
You have combined here player.arma2oa.profile and server.cfg in one file. Im not sure if it should work like that so Ill post you my configs so you can see how it should be.
server.cfg
Code:
//
// server.cfg
//
// comments are written with "//" in front of them.
// GLOBAL SETTINGS
hostname = "My server CO - something.else.here"; // The name of the server that shall be displayed in the public server list
password = ""; // Password for joining, eg connecting to the server
passwordAdmin = "**********"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz'
//reportingIP = "armedass.master.gamespy.com"; // For ArmA1 publicly list your server on GameSpy. Leave empty for private servers
//reportingIP = "arma2pc.master.gamespy.com"; // For ArmA2 publicly list your server on GameSpy. Leave empty for private servers
reportingIP = "arma2oapc.master.gamespy.com"; // For Arma2: Operation Arrowhead
logFile = "server_console.log"; // Tells ArmA-server where the logfile should go and what it should be called
// WELCOME MESSAGE ("message of the day")
// It can be several lines, separated by comma
// Empty messages "" will not be displayed at all but are only for increasing the interval
motd[] = {
"", "",
"",
"",
"", "",
};
motdInterval = 15; // Time interval (in seconds) between each message
// JOINING RULES
//checkfiles[] = {}; // Outdated.
maxPlayers = 60; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player.
kickDuplicate = 1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where $
verifySignatures = 2; // Verifies .pbos against .bisign files. Valid values 0 (disabled), 1 (prefer v2 sigs but accept v1 too) and 2 (only v2 $
equalModRequired = 0; // Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server.
//requiredBuild = 90242; // Require clients joining to have at least build 12345 of game, preventing obsolete clients to connect
// VOTING
voteMissionPlayers = 0; // Tells the server how many people must connect so that it displays the mission selection screen.
voteThreshold = 1.5; // 33% or more players need to vote for something, for example an admin or a new map, to become effective
// INGAME SETTINGS
disableVoN = 0; // If set to 1, Voice over Net will not be available
vonCodecQuality = 7; // Quality from 1 to 10
persistent = 1; // If 1, missions still run on even after the last player disconnected.
timeStampFormat = "full"; // Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default),"shor$
BattlEye = 1; // Server to use BattlEye system
// SCRIPTING ISSUES
onUserConnected = ""; //
onUserDisconnected = ""; //
doubleIdDetected = ""; //
regularCheck = "{}"; // Server checks files from time to time by hashing them and comparing the hash to the hash values of the clients. Causes$
// SIGNATURE VERIFICATION
onUnsignedData = ""; // unsigned data detected
onHackedData = ""; // tampering of the signature detected
onDifferentData = ""; // data with a valid signature, but different version than the one present on server detected
class Missions {
};
player.arma2oa.profile
Code:
version=1;
blood=1;
viewDistance=3000;
terrainGrid=50;
singleVoice=0;
gamma=1;
brightness=1;
difficulty="veteran";
difficultymp="veteran";
soundEnableEAX=1;
soundEnableHW=0;
class Difficulties
{
class Recruit
{
class Flags
{
3rdPersonView=1;
armor=1;
autoAim=0;
autoGuideAT=1;
autoSpot=1;
cameraShake=0;
clockIndicator=1;
deathMessages=1;
enemyTag=0;
friendlyTag=1;
hud=1;
hudGroupInfo=1;
hudPerm=1;
hudWp=1;
hudWpPerm=1;
map=1;
netStats=1;
tracers=1;
ultraAI=0;
unlimitedSaves=1;
vonID=1;
weaponCursor=1;
};
skillFriendly=0.5;
precisionFriendly=0.5;
skillEnemy=0.5;
precisionEnemy=0.2;
};
class Regular
{
class Flags
{
3rdPersonView=1;
armor=1;
autoAim=0;
autoGuideAT=1;
autoSpot=0;
cameraShake=1;
clockIndicator=1;
deathMessages=1;
enemyTag=0;
friendlyTag=0;
hud=1;
hudGroupInfo=1;
hudPerm=1;
hudWp=1;
hudWpPerm=1;
map=1;
netStats=1;
tracers=1;
ultraAI=0;
unlimitedSaves=1;
vonId=1;
weaponCursor=1;
};
skillFriendly=0.5;
precisionFriendly=0.5;
skillEnemy=0.5;
precisionEnemy=0.2;
};
class Veteran
{
class Flags
{
3rdPersonView=1;
armor=0;
autoAim=0;
autoGuideAT=0;
autoSpot=0;
cameraShake=1;
clockIndicator=0;
deathMessages=1;
enemyTag=0;
friendlyTag=0;
hud=0;
hudGroupInfo=0;
hudPerm=0;
hudWp=1;
hudWpPerm=1;
map=0;
netStats=1;
tracers=0;
ultraAI=0;
unlimitedSaves=0;
vonId=1;
weaponCursor=0;
};
skillFriendly=0.80000001;
precisionFriendly=0.80000001;
skillEnemy=0.5;
precisionEnemy=0.5;
};
class Mercenary
{
class Flags
{
3rdPersonView=0;
armor=0;
autoAim=0;
autoGuideAT=0;
autoSpot=0;
cameraShake=1;
clockIndicator=0;
deathMessages=0;
enemyTag=0;
friendlyTag=0;
hud=0;
hudGroupInfo=0;
hudPerm=0;
hudWp=0;
hudWpPerm=0;
map=0;
netStats=0;
tracers=0;
ultraAI=0;
unlimitedSaves=0;
vonID=0;
weaponCursor=0;
};
skillFriendly=0.98500001;
precisionFriendly=0.5;
skillEnemy=0.98500001;
precisionEnemy=0.2;
};
};
volumeCD=5;
volumeFX=5;
volumeSpeech=5;
arma2oa.cfg
Code:
language="English";
adapter=-1;
3D_Performance=1;
Resolution_W=800;
Resolution_H=600;
Resolution_Bpp=32;
Windowed=0;
viewDistance=3000;
terrainGrid=50;
MaxMsgSend=32;
MaxSizeGuaranteed=1024;
MaxSizeNonguaranteed=256;
MaxBandwidth=2147483647;
MinErrorToSend=0.001;
MinErrorToSendNear=0.0099999998;
MaxCustomFileSize=0;
Now if you want to use this copy and save to your files and try it on. Edit server name and other personal data and see if it works for you.
I think your server was crashing thats why you had session lost, and thats why I asked for configs and server rpt which you havent posted yet and where all answers are probably.