Many folks don't like to download/install Gunslinger's 'Editor Upgrade', but the freedom it gives us in the editor is excellent.
I am working on a translater for mission.sqm files, that will be able to round-trip translate Gunslinger's redefined object names to the actual in-game object names. Obviously this will NOT work with all objects... but I have got it working with about a third of Gunslinger's stuff so far.
1 of the bug-bears I have found so far is that the 'House_DESTROYED' items do not seem to be defined in the main config.bin, neither are bushes or trees...(or the human-head..lol)
IS there a way of creating these 'objects' without resorting to Gunslinger's addon? Or are, for example, the destroyed houses implemented as attributes of complete houses in the game-code?
p.s. is there yet a list of the new objects to be found in resistance like the tower-vblocks and new buildings, etc?