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Thread: ARMA 2: OA beta build 93965 (1.60 MP compatible build, post 1.60 release)

  1. #11
    Quote Originally Posted by Inkompetent View Post
    Lovely new script commands!
    Not that lovely as they only work when the gear dialog is open...
    (not so surprisingly as they expect a control as parameter)

    Edit: What's needed is commands like the following
    http://resources.bisimulations.com/wiki/magazinesEx

    Xeno
    Last edited by Xeno; Jun 20 2012 at 18:30.

  2. #12
    Master Gunnery Sergeant MavericK96's Avatar
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    Awesome patch! Love the new ammo count and swimming options. Also love to see that PPAA and ATOC settings are coming to the UI (no more forgetting to set them after a new beta install and having to back out of the game, yay!).
    Core i7 920 @ 3.995 GHz, HT off
    12 GB OCZ DDR3-1600
    GTX 680
    2x Intel X25-M 80 GB SSD
    Windows 7 Pro x64

    ArmA2/OA Settings:
    1920x1080 w/ View Distance at ~3600
    Video Memory at Default
    MSAA Very High, AToC=0, SMAA Ultra
    Post Processing at Very Low
    All other settings at Very High

  3. #13
    If we are at inventory improvements, please consider following ticket:
    https://dev-heaven.net/issues/23430


    Spoiler:

  4. #14
    Quote Originally Posted by colossus View Post
    No, you just have to read it all. I wasn't able to find it either.


    I like where this is going. Would it be possible to get the bar for the ammo count to display colour coding once it reaches a certain procent?

    100% green
    66,67% yellow
    33,34% red
    Thanks, now I feel silly >.<

  5. #15
    Master Gunnery Sergeant Kroky's Avatar
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    AToC and PPAA is nice but we still need the option to disable the blur. Oktane is providing us with his okt_noblurbeta.pbo since about 2 years now...still no official option from BIS. And I mean the option to disable ONLY the blur not the other effects too.
    Any chance to see this coming BIS?

  6. #16
    Master Gunnery Sergeant MavericK96's Avatar
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    Quote Originally Posted by Kroky View Post
    AToC and PPAA is nice but we still need the option to disable the blur. Oktane is providing us with his okt_noblurbeta.pbo since about 2 years now...still no official option from BIS. And I mean the option to disable ONLY the blur not the other effects too.
    Any chance to see this coming BIS?
    Yeah, I've been experimenting a bit more with Normal and beyond Post Processing effects, and I like a lot of them, other than the blur.

  7. #17
    ammocount - missing since cwc 1.0 or so. BIS always delivers, just... well...



    :P


    And +1 to blur removal - I can't be bothered to use okt's solution, so I just turn it all off.

  8. #18
    Quote Originally Posted by Kroky View Post
    AToC and PPAA is nice but we still need the option to disable the blur. Oktane is providing us with his okt_noblurbeta.pbo since about 2 years now...still no official option from BIS. And I mean the option to disable ONLY the blur not the other effects too.
    Any chance to see this coming BIS?
    Please BIS, give us the noblur option.
    Spoiler:

  9. #19
    Second Lieutenant GossamerSolid's Avatar
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    Quote Originally Posted by MaHuJa View Post
    ammocount - missing since cwc 1.0 or so. BIS always delivers, just... well...
    Quote Originally Posted by Xeno View Post
    Not that lovely as they only work when the gear dialog is open...
    (not so surprisingly as they expect a control as parameter)

    Edit: What's needed is commands like the following
    http://resources.bisimulations.com/wiki/magazinesEx
    So it's still not really fully there.

    Missions/Gamemodes - F.U.B.A.R. (WIP)
    Mods/Addons - Green Sea Conflict (WIP)
    Resources - ArmA 3 Notepad++ Syntax Highlighting

  10. #20
    Thanks for another update! Btw it would be better if the "In gear added bars with ammo count" would be changed so one can see only a semitransparent magazine with bullets/darker part. For now it looks like a neongreeny-dirty workaround. Would be good to have a "refill magazine" feature so nearly empty magazines can be re-filled again within reasonable time.

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