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Thread: ARMA 2: OA beta build 93965 (1.60 MP compatible build, post 1.60 release)

  1. #91
    Quote Originally Posted by Dwarden View Post
    all complaining about lods, CIT, repro cases, videos ... otherwise it's hard to fix or else
    When you're done with dayz fixes ,which is an unofficial zombie mod,tickets would be more meaningful ... as now,they don't get any attention from you !

    Quote Originally Posted by ceeeb View Post
    I can't reproduce this. Was the car's cargo space full?
    No the cargo was empty !

  2. #92
    Quote Originally Posted by [FRL]Myke View Post
    Repeating your question will not raise the probability to get a answer. Devs will give a answer if they see it's worth it. Regarding HDR, obviously Devs thinks it is realistic, you think it is not. Devs can make changes to the sourcecode, you can't. It's no voodoo to guess the outcome of such a discussion.

    If you really think it is a bug, feel free to post it in the CIT. Meanwhile please refrain from posting the same questions twice or more.

    Sorry, I figured posting it in the suggestions area would mean it would never get looked at and i belived this to be a high traffic thread for developers. Can you blame me? I am considering creating a more in depth topic on this issue in the future in the proper section. For the meantime i just wanted a quick update as i assumed the agressive use of the HDR aperature effect in ARMA II was being looked into already and a fix would mabye be included in a beta patch.

    I understand HDR is an integral part of the engine itself but i am sure the use of aperature could be toned down or removed completely (Where the screen darkens depending on where you look). I was born with eyes and I know my pupils contract in daylight but never darken my sorroundings to the extremes that ARMA II does.

  3.   Click here to go to the next Developer post in this thread.   #93
    BI Developer Dwarden's Avatar
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    there is Image Tone Mapping thread in this very same section of BIForum,
    http://forums.bistudio.com/showthrea...-1-61-proposal

    feel free to prepare better settings for Reinhard or Filmic, which will work at:

    all times of day (i use increments by 30 minutes)
    avoid overbright sky when pitch black night or sky being glown before surise / after sunset
    sun and moon above horizon ( i test with full moon, half mood, quarter moon, lil moon, no moon)
    low altitude sun or moon
    shadows not being too bland or too strong
    keep shades of grey
    keep color vibrance
    avoid being too grainy, grey or dark or bright
    avoid black sky turn blue when at night
    avoid other color weirdness or cutoff
    etc.

    if it was so easy , i would make better one already

    or find (be) someone with expertise on coloring and image toning / photography
    to talk about correct values for each daylight hour and variety of possible lighting scenarios
    i'm open to discussion e.g. on skype

  4. #94
    Quote Originally Posted by Qazdar View Post
    When you're done with dayz fixes ,which is an unofficial zombie mod,tickets would be more meaningful ... as now,they don't get any attention from you !
    These fixes and improvements are made for the RV engine. The engine that runs Arma 2: OA.

    Just wanted to say that and also express my gratitude for the new tonemapping!
    Last edited by Dwarden; Jun 24 2012 at 18:51. Reason: fixed it for you

  5. #95
    Im trying to apply this patch but it doesnt work, OA (Steam version) still opens at 87580, why is this happening??

  6. #96
    It isn't a patch as such, it functions like an addon. Use the shortcut it creates to launch it (the format for the launch line is quite different to vanilla).

    Oh, btw there's a sticky thread near the top of this sub-forum that should help you, cunningly concealed by the title "!Beta Troubleshooting, Tips, FAQs"

  7.   Click here to go to the next Developer post in this thread.   #97
    BI Developer Dwarden's Avatar
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    Quote Originally Posted by hatemf90 View Post
    Im trying to apply this patch but it doesnt work, OA (Steam version) still opens at 87580, why is this happening??
    it has it's own shortcut, look into OA directory

  8. #98
    Quote Originally Posted by PurePassion View Post
    These fixes and improvements are made for the RV engine. The engine that runs Arma 2: OA.

    Just wanted to say that and also express my gratitude for the new tonemapping!
    But they're dayz-oriented

  9. #99
    > Repro:

    > - Get in a car in the backseat,and let it drive (ai)
    > - Open map then go to units,then gear.
    > - Remove items from your inventory to car's gear.
    > - Notice that gear disappears.



    Unable to reproduce.
    What car are you using?

  10. #100
    Quote Originally Posted by Qazdar View Post
    But they're dayz-oriented
    they are arma2oa / arma3-engine oriented. you would do the same if a mod goes that famous.

    be glad this is happen now, in terms of multiplayer for arma2/arma3.

    best example,what is new in engine and soon in ace2 and not dayz:

    http://www.youtube.com/watch?v=MqO47...1&feature=plcp

    i am quite happy.

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