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Thread: Sound Hardware Acceleration?

  1. #1

    Sound Hardware Acceleration?

    There will be support for non-built-in Sound card owners?

    I remember in ARMA1 we had the option to enable/disable Hardware Acceleration..
    In ARMA2 i think (maybe i m mistaken) support had dropped

    What about ARMA3?
    Sound Hardware Acceleration would be really beneficial (performance wise) for Sound Card owners..

  2. #2
    not happening I think. doesnt take much cpu time these days and most people dont have these cards.

    no modern games us it afaik.
    Arma 3 is a twitchshooter
    Needs more rainbow six 1-3

  3. #3
    Master Sergeant GiorgyGR's Avatar
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    Quote Originally Posted by Leon86 View Post
    not happening I think. doesnt take much cpu time these days and most people dont have these cards.

    no modern games us it afaik.
    *Hmm..
    I was thinking the opposite in a scenario with lots units fighting simultaneously.



    I believe it's pity for the CPU to raise all the load of Sound (and it also leads to 'Console-ization' of PC's)

    "Why would you send the Plumber to do the work of Electrician?"

    ..but anyways thanks

  4. #4
    By not using a dedicated device you prevent potential driver issues. It's just one less thing the authors need to worry about when making their game stable and one less hardware combination to test.
    CPU cores running idle or half-idle when gaming is a common occurrence and mixing sound tracks is relatively cheap task so there is no reason not to do it, at least on multi-core systems. I believe consoles do not have a dedicated sound subsystem for similar reasons and modern day libraries are probably best fit for using the CPU.

  5. #5
    That was Creative cards only stuff and hardware acceleration and EAX never worked well in series. As Marek (or Suma - don't remember exactly) said that they never could get it to work right because of Creative drivers where for every 2nd player it didn't work right.

    Unfortunately it didn't work right for me either (popping and crackling sound in OFP whenever HW acceleration was turned on, but sometimes it worked - guess Creative drivers are dependent on positions of planets or something)

  6. #6
    Master Gunnery Sergeant MavericK96's Avatar
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    Yeah, as others have said there's really no soundcard-specific optimizations like EAX in games anymore, since the switch to OpenAL.

    That said, I REALLY hope there is proper directional sound in ArmA 3. It has always been kind of iffy in ArmA 2.
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  7. #7
    Sounds need a lot of work, even bf1942 had better sound engine.

    You just cant process the raw sound anymore, that doesnt cut it.

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