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Thread: Ghost (Ghost Recon WIP Character)

  1. #1

    Ghost (Ghost Recon WIP Character)




    (lower quality below because of filesize)






    Ghosts are something I've wanted to have in ArmA for a long time.
    Mostly looking for comments and criticism. Be harsh if you want to.
    Everything is heavy WIP.

    I have no idea when this'll get finished. Maybe for ArmA3 at best.
    Last edited by AlexVestin; Jun 18 2012 at 21:28.

  2. #2

  3. #3
    Warrant Officer Abs's Avatar
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    The model looks good, but I've got a couple of questions:

    1. Did you create this from scratch? I ask because of the pose it's in. If so, then you should be aware of how to copy your weighting over from whatever 3d software you'e using...I'm sure you already know that though.
    2. If you're planning this for Arma3, are you building it with the customization aspect of the game in mind? Remember that you can change the player's clothes and gear in the new game, and we're not quite sure how models should be configured for that yet.

    Still, I'm looking forward to your progress!

    Abs
    My Projects:

    RHS Contributor | Former ONS Member

  4. #4
    Quote Originally Posted by Abs View Post
    The model looks good, but I've got a couple of questions:

    1. Did you create this from scratch? I ask because of the pose it's in. If so, then you should be aware of how to copy your weighting over from whatever 3d software you'e using...I'm sure you already know that though.
    2. If you're planning this for Arma3, are you building it with the customization aspect of the game in mind? Remember that you can change the player's clothes and gear in the new game, and we're not quite sure how models should be configured for that yet.

    Still, I'm looking forward to your progress!

    Abs
    Yeah. It is all from scratch, no porting/ripping/stealing. I've used the Ghost Recon Advanced Warfighter Intro as a reference.
    I haven't done much weighting in 3ds max, but I know the point of it all. Can I keep weighting from max when exporting to oxygen?

    I've kept it quite modular. Can be used w/o the belt with just a normalwaist underneath instead. Pockets could be re-aranged and replaced by something more fitting.
    Most armor except the vest can be hidden.If it turns out you need geometry under the vest too, then that can be done fixed later. I have the shirt modeled too.

  5. #5
    nice model for a creation from scratch, are you planing to make them multicam only, or more version ( ARPAT, multicam and A-TACS ) ?
    sometimes, i wish i just sleep, dreaming and living in my own world, and never wake up .... awesome but you guys will miss me

  6. #6
    Just to share some ressources with you Alex. I talked with a friend of mine from the states that could provide me with some modelingshots from the latest GR entry, future soldier. PM me if you are interisted in them.
    Aside from that, very good idea to go next century already.

  7. #7
    Warrant Officer Abs's Avatar
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    Quote Originally Posted by AlexVestin View Post
    Can I keep weighting from max when exporting to oxygen?
    From what I've seen, this can only be done with Modo so far. I'd be happy to be proven wrong on this one, though.

    Keep it up!

    Abs

  8. #8
    Glad to hear you made it entirely from the ground up. Always good to see original work.

    A2: US Marines v1.2 | Force Recon v1.2
    I keep having people ask me if I'm going to 'port' my work from A2 to A3. I'm not going to 'port' anything. Will I be making new original work? Possibly.

  9. #9
    Quote Originally Posted by Binkowski View Post
    Glad to hear you made it entirely from the ground up. Always good to see original work.
    Seems to be the only way to go around here! (understandable)

    Quote Originally Posted by Abs View Post
    From what I've seen, this can only be done with Modo so far. I'd be happy to be proven wrong on this one, though.

    Keep it up!

    Abs
    There is that one 3ds max tool/script/plugin that you can use instead of oxygen. Never used it ,though.

    Quote Originally Posted by fluttershy View Post
    Just to share some ressources with you Alex. I talked with a friend of mine from the states that could provide me with some modelingshots from the latest GR entry, future soldier. PM me if you are interisted in them.
    Aside from that, very good idea to go next century already.
    Wouldn't hurt at all, if it isn't too much hassle for you. Could be interesting to see their topology and ways of making proportions.
    I will probably not go into future stealth/super-thermal/invisible/autoaim/other lolz technology here that'll surely exist on those models. Only existing technology. More or less.

    Quote Originally Posted by heroes maker View Post
    nice model for a creation from scratch, are you planing to make them multicam only, or more version ( ARPAT, multicam and A-TACS ) ?
    Multicam would probably be the most authentic way to go with this body armor. As Crye Precision is the designer of the "Gen1 Cage armor" (I'm quite sure?).
    More camos are easy to make, though. Altough I'll probably be focusing on the multicam first. Don't worry. When this get's done, I'll make ALL the camos.
    Only have to get it done first..

    (Notice the waist in the pic below. No belt or crotch protection)

    Not sure what these packs are called. Anyone?
    It's a small pack. I've only got molle pouches attached to the sides of it.


    Current gear, and what's been UVW'ed so far of it. Rest is WIP.
    Last edited by AlexVestin; Jun 19 2012 at 23:28.

  10. #10
    Eagle Industries Modular Assault Pack
    http://www.eagleindustries.com/produ...&cat=89&page=1

    Atleast that's what it looks like.

    Project is looking good mate.

    |AAW: CO|Australian SOTG|A3 US Army & USMC Retextures|ACR|TAN M14's|US Army OCP|AKS-74U Camo|
    BIS, you are an odd fellow, but I must say you Steam a good ham.

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