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Thread: Time for an updated Beta release...?

  1.   This is the last Developer post in this thread.   #21
    BI, CEO Maruk's Avatar
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    Quote Originally Posted by Dajunka View Post
    Doesn't stop them building a wooden helicopter in DayZ.

    Or maybe they are not interested in our feedback any more, because none of us own a x-box
    The team is extremely busy finishing the game towards the planned release in September. It is as simple as this.

    And yes,you are really correct it is necessary to focus on the Xbox version at present time the most. But we certainly want to focus on PC P&C program some more as soon as we can!

    Thank you for your support and feedback so far.
    Marek Spanel - CEO www.bistudio.com

  2. #22
    Thanks Marek for updating us on the situation.

  3. #23
    Quote Originally Posted by Dajunka View Post
    Looking at the stuff they are throwing around at computer shows and giving up for review, we actually got the alpha version.
    Not so much an alpha as a limited beta, it would be good to have full access I guess, although at least this way the release date is something to look forward to.

    I noticed that there was hardly any change in the tracker until beta 2 came out, then a load of changes came in at once. I am guessing that will happen if we get beta 3.....

    G

  4. #24
    Urr, excuse me, but we PC owners come first. We are a more classy type of user. Let the X-box chavs eat cake.

  5. #25
    I am getting really sad, i played it and its nice so far but the limitation ebcause of our "console" friends is getting the better of me. Right now and thanks to the Console->PC Import its more like an Arcadeversion of Carrier Command.

    I would loved a real simualtion. Like the scale i am used to from BI.

    Okay i need to say its still a beta and it would be nice when after the release the Console and the PC version would differ greatly over the time, the consolish controlles really getting on my nerves. The only hope i have are mods later on that brings in the end the best out of this consolegame...but i fear that this will limit the modders alltogether.

    Several things that i miss and they can be implemented for consolers too.

    - Time fast forward. Its not fun sitting more then an hour to get your supplies back after a devastating defeat and reequip your units.
    - Why do i have the Hook Module(GREAT THING!) but can only use it manually? Everything i can do manually i should be able to order to my units remotely.
    - For what are the research centers on the island? Do they get a purpose? Or is it just a Beta limitation?
    - Far more option for the creation of the islands. I kinda remember it is limited because of the beta its okay, but atleast i want somekind of a preview how my setting will change the game. A Map of all islands maybe the option to choose what island is neutral, enemy or friendly. Maybe even the ability to position those islands. :P

    On a sitenote, DONT disappoint your PC-User community, PC's are always superior against consoles in means of comfortable and complexity in a game.
    And every Developer that tried to make a RTS console friendly ended up destroying the expierience for the PC-User because you are forced NOT to use the benefits of a PC. Best example - Stormrise.

    So please do us and yourself a favor. Console-Carrier Command = this + release. PC-Carrier Command = this + release+modding freedom. And i bet you are a bit angry about the limitations of console.

  6. #26
    Mortem has a point, and if you look at games like Madden NFL, who was on the PC for years and all of a sudden they quit making it for PC, and a lot of people was extremely angry at EA for doing that.

    But BI is still releasing it for XBox, so they have to put work and time into it just like they did for PC, just be patient up until the release date.

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