//Last modified 2/11/9
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//Description: This is called before the WF core initialization starts.
//Note that you cannot set values like VOTETIME here because core init will overwrite them.
//Set those values in a custom Init_Common.sqf.
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//Script for setting WF init values before init begins (this script). Put in init field of Warfare logic in editor.
//this SetVariable ["customInitMissionScript","InitMission.sqf"];
BIS_WF_Common SetVariable ["sidePlacement",[true,-1,-1]]; //Side placement, use all possible locations for all sides.
BIS_WF_Common SetVariable ["customInitClientScript",""]; //Use default core client initialization.
BIS_WF_Common SetVariable ["customInitCommonScript","Common\Init\Init_Com mon. sqf"];//Run custom common init after core's. You can replace core's common scripts here, or just change values like vote time, etc. Refer to Init_Constants.sqf.
BIS_WF_Common SetVariable ["customInitServerScript",""]; //Use default core server initialization.
BIS_WF_Common SetVariable ["customInitBasesScript",""];//Create custom base vehicles & patrols.
BIS_WF_Common SetVariable ["customBaseLayoutsScript","Server\Config\Confi g_Ba seLayouts.sqf"];//Custom base layouts.
BIS_WF_Common SetVariable ["customTownsScript","Server\Config\Config_MapT owns .sqf"];//Custom town configurations.
BIS_WF_Common SetVariable ["customTownPath","Server\Config\"]; //Use mission's dir for town configs path. Important! Leave this variable undefined unless you have custom scripts.
BIS_WF_Common SetVariable ["Common\Config\Config_Barracks.sqf",""];
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//1/17/7 MM - Created file.