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Thread: Cone of Fire and Iron Sights

  1. #11
    Quote Originally Posted by Shadefox View Post
    In a realistic game, Iron Sights should always hit where the gun is aimed
    If you want realism then don't use crosshairs. Duh.

  2. #12
    Quote Originally Posted by Timnos View Post
    If you want realism then don't use crosshairs. Duh.
    You have managed to completely miss the intent of that post, and the entirety of the thread.

    I was worried that the Iron Sights are going to end up like BF3 'Iron Sights', which still use a COF method of aiming.

  3. #13
    Quote Originally Posted by Shadefox View Post
    Please tell me that Iron Sights are going to stay realistic.
    Iron sights are going to stay realistic.
    Fire And Smoke for ArmA2: JTD_FireAndSmoke v0.2

    For better future effects addons, please vote for this ticket.

  4. #14
    Quote Originally Posted by Shadefox View Post
    I was worried that the Iron Sights are going to end up like BF3 'Iron Sights', which still use a COF method of aiming.
    May I ask what made you jump to that conclusion.

  5. #15
    He saw the new (old, didn't OFP have the same kind of crosshairs) and the bullet dispersion/recoil and automatically jumped to BI removing a core feature of their simgames

  6. #16
    Quote Originally Posted by Gilson View Post
    (old, didn't OFP have the same kind of crosshairs)
    OFP had them for machineguns and such, but they didnt get larger/smaller depending on your stance etc, that was introduced with A2 (Or A1, cant remember), but that one didnt have the cross type crosshairs anymore.

    EDIT: Also, the one in OFP had a dot in the middle IIRC
    Last edited by NeMeSiS; Jun 17 2012 at 15:00.

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