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Thread: Destroying my aircraft with my own missiles

  1. #1

    Destroying my aircraft with my own missiles

    Hi,

    So, I created these attack helicopters about a year ago, no big deal just an MH60, with 8x AGM-114s.

    Everything works great, except for that fact that about 1x out of 20 when launching an AGM-114, the missile hits something (not sure what just yet) on the aircraft... destroying it mid-flight.

    When I first encountered this, the obvious first place that I looked was in the Hit-Points section on my model.

    I have moved all hit-points within the LOD well away from the launch point of the missiles.

    I even deleted the hit points regarding the main rotors, thinking that maybe the missile was moving through the rotors during banked turns.

    All of this was to no avail, this still happens.

    This happens often enough that it would be horrible for it to happen in a mp mission when providing CAS to guys on the ground (thank god this hasn't happened yet).

    Has anyone had this happen to them?

    Might you have implemented a solution in the past that fixed the problem?

    If so... please let me know what you did.

    -AD

    P.S. I do use Mando Missiles for launching AGMs from this aircraft, not sure if that matters, I think MMA launches missiles very similar to the way the game launches missiles by default

  2. #2
    The missile must be spawning at a point that makes it hit one or both of the geo lods, check how mandolin dictates where to spawn the missile , if he is using a generic memory point of bis and you dont have it , it could be wrong place , alternatively he maybe using a bounding box calc also or something based on bis craft .
    A chopper cup of Coffee in a chopper coffee pot
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