Code:
=====================================================================
== C:\servers\the4thid\exec_the4thid.exe
== \servers\the4thid\exec_the4thid.exe -ip=63.251.20.107 -port=2302 -name=server -config=cfg\server.cfg -cfg=cfg\basic.cfg -profiles=cfg
=====================================================================
Exe timestamp: 2011/12/22 16:57:14
Current time: 2012/06/03 21:21:37
Version 1.60.87548
2012/06/03, 21:21:37 Server error: Player without identity =11AB=1LT.Corbin.C (id 1795431903)
=====================================================================
== C:\servers\the4thid\exec_the4thid.exe
== \servers\the4thid\exec_the4thid.exe -ip=63.251.20.107 -port=2302 -name=server -config=cfg\server.cfg -cfg=cfg\basic.cfg -profiles=cfg -mod=arma2;expansion;ca
=====================================================================
Exe timestamp: 2011/12/22 16:57:14
Current time: 2012/06/03 22:49:34
Version 1.60.87548
2012/06/03, 22:49:34 Server error: Player without identity =4DI=1LT.Corbin.C (id 630048302)
2012/06/03, 22:49:49 ca\missions\MPScenarios\MP_Deathmatch.chernarus: string @str_mpdeathmatch_subname cannot be localized client-side - move to global stringtable
2012/06/03, 22:49:58 Mission 4thID_Domination.Takistan: Number of roles (40) is different from 'description.ext::Header::maxPlayer' (30)
2012/06/03, 22:50:51 "############################# 4thID_Domination #############################"
2012/06/03, 22:50:51 [10493,173.82,0,"Executing Dom init.sqf"]
2012/06/03, 22:50:51 [10493,173.821,0,"Dom init.sqf processed"]
2012/06/03, 22:50:51 [10493,173.944,0,"Executing Dom d_init.sqf"]
2012/06/03, 22:50:52 [10493,174.35,0,"Dom d_init.sqf processed"]
2012/06/03, 22:52:05 Server: Object 3:3 not found (message 225)
2012/06/03, 22:52:05 Server: Object 3:4 not found (message 225)
2012/06/03, 22:52:05 Server: Object 3:5 not found (message 225)
2012/06/03, 22:52:05 Server: Object 3:6 not found (message 225)
2012/06/03, 22:52:05 Server: Object 3:7 not found (message 225)
2012/06/03, 22:52:05 Server: Object 3:8 not found (message 225)
2012/06/03, 22:52:05 Server: Object 3:9 not found (message 225)
2012/06/03, 22:52:05 Server: Object 3:10 not found (message 225)
2012/06/03, 22:52:07 Protocol bin\config.bin/RadioProtocol_EP1_EN/: Missing word light
2012/06/03, 22:52:40 Client: Remote object 2:2428 not found
2012/06/03, 22:52:40 Client: Remote object 2:2429 not found
2012/06/03, 22:52:40 Client: Remote object 2:2430 not found
=====================================================================
== C:\servers\the4thid\exec_the4thid.exe
== \servers\the4thid\exec_the4thid.exe -ip=63.251.20.107 -port=2302 -name=server -config=cfg\server.cfg -cfg=cfg\basic.cfg -profiles=cfg -mod=arma2;expansion;ca
=====================================================================
Exe timestamp: 2011/12/22 16:57:14
Current time: 2012/06/04 06:57:08
Version 1.60.87548
2012/06/04, 6:57:08 Server error: Player without identity Qwedas (id 531670710)
2012/06/04, 6:57:10 NetServer::SendMsg: cannot find channel #531670710, users.card=0
2012/06/04, 6:57:10 NetServer: users.get failed when sending to 531670710
2012/06/04, 6:57:10 Message not sent - error 0, message ID = ffffffff, to 531670710 (Qwedas)
2012/06/04, 11:30:03 Server error: Player without identity Huey Freeman (id 235102796)
2012/06/04, 12:49:30 Server error: Player without identity =4DI=1LT.Corbin.C (id 796898935)
2012/06/04, 12:49:44 ca\missions\MPScenarios\MP_Deathmatch.chernarus: string @str_mpdeathmatch_subname cannot be localized client-side - move to global stringtable
Code:
// Password for private servers. Uncomment this if you wish to run a private server
// password = "my password";
/*
* Password to protect admin access
* type: #login mypassword
* in ingame client chatbox to login as admin
* type: #missions
* in ingame client chatbox to display the mission list
*/
passwordAdmin = "xxxxxxxxxx";
// The name of the server that shall be displayed in the public server list
hostname="4th Infantry Division Updated Domi Map For Chernarus [NOW RECRUITING]";
/*
* Message of the day. It can be several lines, separated by comma
* empty messages "" will not be displayed at all but are only for increasing the interval
*/
motd[]=
{
"Welcome to the 4th Infantry Divisions Base of Operations",
"Have a good time and try not to get yourself killed",
};
// Time interval (in seconds) between each message of the day
motdInterval=50;
/*
* 1.5% or more players need to vote for mission to become effective
* set to 1.5 to turn off missions voting
*/
voteThreshold=0.25;
/*
* Maximum amount of server slots
* server will always display 64 slots if maxPlayers is >64 and server is empty
*/
maxPlayers=40;
/*
* Gamespy reporting url for public server list inclusion
* use 127.0.0.1 for LAN server
*/
//reportingIP="arma2pc.master.gamespy.com";
/*
* If specified player connects/disconnects and player id are written to file.
* log file is persistant and appends data on server restart.
*/
logfile="myserver.log";
/*
* Specifies the mission rotation and related difficulty settings.
* leave blank i.e class Missions {};
* to enable player's selection from mission list & difficulty settings
* (voted on if no admin logged in)
*/
class Missions
{
class
{
template="";
difficulty="regular";
};
class COOP_LaserShow
{
template="MPE1_LaserShow.Takistan";
difficulty="regular";
};
class COOP_Littlebird
{
template="MPE1_Littlebird.Takistan";
difficulty="regular";
};
class COOP_OneShotOneKill
{
template="MPE1_OneShotOneKill.Takistan";
difficulty="regular";
};
class COOP_SteelPanthers
{
template="MPE_SteelPanthers.Takistan";
difficulty="regular";
};
class CTI_MountainWarfare
{
template="MPE_MountainWarfare.Takistan";
difficulty="regular";
};
class CTI_MountainWarfare3Sided
{
template="MPE_MountainWarfare3Sided.Takistan";
difficulty="regular";
};
class CTI_UrbanWarfare
{
template="MP_UrbanWarfare.Zargabad";
difficulty="regular";
};
class SCont_SectorControl
{
template="MPE_SectorControl.Zargabad";
difficulty="veteran";
};
class DM_Dogfighters
{
template="MPE1_Dogfighters.Takistan";
difficulty="veteran";
};
class Team_HuntersHunted
{
template="MPE1_HuntersHunted.Takistan";
difficulty="veteran";
};
};
// If class missions is blank start voting when 1 players connect.
voteMissionPlayers=1;
// Do not allow players with duplicate ids to connect
kickduplicate=1;
// If set to 1 players must use exactly the same -mod= startup parameter as the server.
equalModRequired=0;
// If set to 1, Voice over Net will not be available
disableVoN=0;
/*
* Quality from 1 to 10
* refer to:
* http://community.bistudio.com/wiki/ArmA:_Multiplayer#VOIP_support
* for codec info. 7 is the best.
*/
vonCodecQuality=7;
/*
* Set the timestamp format used on each report line in server-side RPT file.
* possible values are:
* none (default), short & full
*/
timeStampFormat=full;
/*
* Enables persistent battlefield
* dependent on the mission specifiying persistence, otherwise has no effect.
* missions must contain either instant respawn or base respawn options located in the missions description.ext file
*/
persistent=1;
/*
* Enables signature verification for addons
* this will prevent pbo hacks by only allowing pbos that pass servers public key checks
*/
verifySignatures=1;
// Signature timeout fix
regularcheck="{}";
// See ArmA Biki for additional signature commands
battleye=1;
// EOF