No, on the contrary. Arma should stream things through RAM, not off the hard. Check the huge HDD IO. If you really think it is better to run things off HDD, instead of pushing things towards (at least) the LAA max usage, you know nothing about computers...
On a side note, you keep saying that people asking (truth be told, without much software or hardware background) are all playing on their mom's office PCs....that couldn't been far from the truth generalizing things this way. What's your hardware btw?
Spoiler:
Pretty dated atm. Phenom II X4, GTX260
Fix AI in ArmA3
AI knows enemy position at all times, no matter what (incl. video) || AI reflexes are extremely bad in CQB (incl. video) || AI can't see enemies being lit by light at night
Fix realism issues with ArmA3
Sprinting is too fast and instantaneous || It takes 0.1 sec to pull a pin and throw a grenade || The sun is not dangerous (this is NOT for A2 HDR, it's for A1/A2 sun visual) || floating camera when rolling and aiming
Yeah, it'd be great if terrain and infantry textures were loaded onto the RAM since it seems to be the ones that are loaded the most in cities and such.
Maybe arma 3 will implement that so you don't need to use ramdisk at all. As in upon startup, load the most used files into ram and keep it there, while upon closing, move them back to the hdd.
Now I'm not the most knowledgeable person in regards to computer technology, but the action of caching files onto ram when running a game, to then "move them back to the harddrive" is a needless action. When the game is closed the files can just be purged from the ram as they already exist on the harddrive.
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OK from what I read ramdisk literally puts the files into a virtual drive in your ram. Like apparently it also says they also make the allocated ram pretty much turn into secondary memory, which means it's stored even after you power off, at least that's what it says on the site.
---------- Post added at 16:15 ---------- Previous post was at 16:14 ----------
So like you have a ram partition