I am sure with our help,Arma 3 will run and perform just fine in a wide range of PCs,considering the upcoming Community Alpha of course.
I am sure with our help,Arma 3 will run and perform just fine in a wide range of PCs,considering the upcoming Community Alpha of course.
~The bearly literate pugilist~
Spoiler:
Stop discrimination! Fight for bot rights for them to thrive indoors! http://dev-heaven.net/issues/25349
Accurate Wounds Arma 3: https://dev-heaven.net/issues/26350
Except I see utilization maxing out at about 50% and I have HT disabled. Soo...
And yeah, it is mostly in MP, so maybe it's an MP issue then? In any case it is something that should be looked at, that's all I'm saying. I really don't think anyone can make the argument that it's perfect or couldn't use more optimization.
Which is a pretty high-end rig, actually. i7 2600K with a GTX 580 IIRC?
Core i7 920 @ 3.995 GHz, HT off
12 GB OCZ DDR3-1600
GTX 680
2x Intel X25-M 80 GB SSD
Windows 7 Pro x64
ArmA2/OA Settings:
1920x1080 w/ View Distance at ~3600
Video Memory at Default
MSAA Very High, AToC=0, SMAA Ultra
Post Processing at Very Low
All other settings at Very High
why does that sound retarded? they just made an estimation of gains/effort and concluded it wasn't worth it.
Arma 3 is a twitchshooter
Needs more rainbow six 1-3
"Wow, really?!" 32-bit instead of 64-bit is "rock bottom" for you? I mean, I'm all for a 64-bit game, but most games and applications are 32-bit anyway. And you consider the decision "retarded"? I'm sure there's a legitimate reason why ArmA3 will be 32-bit and not 64-bit.
I'm just scared they're making it easy for everyone by making it "accessible"