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Thread: Will Arma 3 be better optimized

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  1. #1

    Will Arma 3 be better optimized

    As in will the game run better in multiplayer to resolve the frames issues every1 gets in higher player co-op servers.

    It's kinda hard to explain what I mean but the example im going is a 64 player bf3 multiplayer match the frames stay relatively the same as a 32 player but in Arma 2 a 32 player and a 50 player are drastically different in the fps.

  2. #2
    Moderator maionaze's Avatar
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    You cant compare a BF3 MP session with a ArmA Mp session. BF 3 doesn't even have AI, the ArmA engine has to keep track of a whole heap of things. On that note it is expected of BI to improve the net-code so that we have a smoother experience out of the box. A lot of the solutions brought by the ArmA 2 beta patches are integrated in ArmA 3 so, in theory, we should see an improvement.

  3. #3
    Quote Originally Posted by maionaze View Post
    You cant compare a BF3 MP session with a ArmA Mp session. BF 3 doesn't even have AI, the ArmA engine has to keep track of a whole heap of things. On that note it is expected of BI to improve the net-code so that we have a smoother experience out of the box. A lot of the solutions brought by the ArmA 2 beta patches are integrated in ArmA 3 so, in theory, we should see an improvement.

    Has BI released any specs on how much improvement people should see? or are we gunna have to wait for alpha


    can i get these beta patches for arma 2 oa and are they net-code fixes?

  4. #4
    beta patches are readily available to everyone, see the Beta Patch section of the forum for more info.
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  5. #5
    I believe he means this issue that everyone seems to get...

    http://forums.bistudio.com/showthrea...age-on-MP-only

  6. #6
    Master Gunnery Sergeant MavericK96's Avatar
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    I'd like to see:

    1) 100% (or close to it) CPU/GPU usage if necessary (instead of low usage and low FPS as we've seen numerous times)
    2) 64-bit native executable (which leads to...)
    3) More RAM utilization

    Definitely room for improvement over A2 / OA. Can't say I'm extremely disappointed in A2 / OA performance as-is, but my hardware is barely being tapped most of the time and I still get FPS drops into the teens on occasion.
    Core i7 920 @ 3.995 GHz, HT off
    12 GB OCZ DDR3-1600
    GTX 680
    2x Intel X25-M 80 GB SSD
    Windows 7 Pro x64

    ArmA2/OA Settings:
    1920x1080 w/ View Distance at ~3600
    Video Memory at Default
    MSAA Very High, AToC=0, SMAA Ultra
    Post Processing at Very Low
    All other settings at Very High

  7. #7
    Quote Originally Posted by MavericK96 View Post
    I'd like to see:

    1) 100% (or close to it) CPU/GPU usage if necessary (instead of low usage and low FPS as we've seen numerous times)
    2) 64-bit native executable (which leads to...)
    3) More RAM utilization

    Definitely room for improvement over A2 / OA. Can't say I'm extremely disappointed in A2 / OA performance as-is, but my hardware is barely being tapped most of the time and I still get FPS drops into the teens on occasion.
    All these issues have already been talked about by the devs in at least two posts. Try using search.
    Here's one of them: http://www.bistudio.com/english/comp...oing-multicore

  8. #8
    First Lieutenant PuFu's Avatar
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    Quote Originally Posted by Dingo8 View Post
    All these issues have already been talked about by the devs in at least two posts. Try using search.
    Here's one of them: http://www.bistudio.com/english/comp...oing-multicore
    what last two posts?

    the link your provided is from 2009, and the aim was A2. Please understand that the hardware today is different than it was then, and A2 was aimed for dual and quad cores (the e6xxx/e7xxx and q6xxx q8xxx q9xxx series). There have been some proper advancements since then.

    Spoiler:

  9. #9
    Quote Originally Posted by PuFu View Post
    what last two posts?

    the link your provided is from 2009, and the aim was A2. Please understand that the hardware today is different than it was then, and A2 was aimed for dual and quad cores (the e6xxx/e7xxx and q6xxx q8xxx q9xxx series). There have been some proper advancements since then.
    At least two posts, not last. I know the link I provided is from 2009, but it's still relevant, as it explains the challenges the programmers are facing while trying to make the engine efficiently use multiple threads. It also dispels the myth that 100% usage of all cores is always desirable. But yes, they have of course made lots of performance enhancements since then, and judging by the videos so far from this year's E3, A3 will probably run like a dream compared to A2. :)
    Last edited by Dingo8; Jun 16 2012 at 14:44.

  10. #10
    What MavericK96 said -- I definitely wouldn't mind spreading out the load instead of it being concentrated on one component excessively, but I'm going to speculate that we're going to have to wait for the community alpha to find out, and my understanding is that the community alpha is for testing gameplay more than performance.

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