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Thread: ARMA 2: OA beta build 93825 (1.60 MP compatible build, post 1.60 release)

  1. #81
    First Lieutenant Tonci87's Avatar
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    Quote Originally Posted by Guess Who View Post
    There is a strange thing since some time thou with AI recognition of enemy positions you wouldn't notice in multiplayer games. Following situation:
    • you save a game in a situation before you get to know an enemy unit that is still a mile away and none of your team AI knows about it yet
    • you continue the games until both groups get closer and end in an egagement where you die
    • you reload the savegame from ten or fifteen minutes before where nobody knew about it each other
    => and voila, all your team mates and your avatar start calling out enemy contacts a mile away! And in addition the enemy units know exactly where you are.

    Happening in singleplayer. Seems the knows about isn't reset after a reload. I just can't seem to remember when this has started.
    I experienced this while playing the CWR2 campaign.

  2. #82
    Yes, proper re-set of "AI knowsabout" on mission save/start could solve some other related AI issues/bugs too. IIRC its an old and resistant bug like the muzzle flash bug which appears sometimes/rarely after loading a mission....

  3. #83
    Staff Sergeant
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    Quote Originally Posted by Tonci87 View Post
    I experienced this while playing the CWR2 campaign.
    Quote Originally Posted by NoRailgunner View Post
    Yes, proper re-set of "AI knowsabout" on mission save/start could solve some other related AI issues/bugs too. IIRC its an old and resistant bug like the muzzle flash bug which appears sometimes/rarely after loading a mission....
    So I'm not alone nor paranoid! Thanx for confirming guys.

  4. #84
    Quote Originally Posted by NoRailgunner View Post
    Yes, proper re-set of "AI knowsabout" on mission save/start could solve some other related AI issues/bugs too. IIRC its an old and resistant bug like the muzzle flash bug which appears sometimes/rarely after loading a mission....
    I'd prefer it as a command I'm sure we could find a use for it combined with reveal it could be quite useful.

  5.   Click here to go to the next Developer post in this thread.   #85
    BI Developer Suma's Avatar
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    Quote Originally Posted by Guess Who View Post
    There is a strange thing since some time thou with AI recognition of enemy positions you wouldn't notice in multiplayer games. Following situation:
    • you save a game in a situation before you get to know an enemy unit that is still a mile away and none of your team AI knows about it yet
    • you continue the games until both groups get closer and end in an egagement where you die
    • you reload the savegame from ten or fifteen minutes before where nobody knew about it each other
    => and voila, all your team mates and your avatar start calling out enemy contacts a mile away! And in addition the enemy units know exactly where you are.

    Happening in singleplayer. Seems the knows about isn't reset after a reload. I just can't seem to remember when this has started.
    This should be fixed in 93965 - please, test and post what was the result for you.
    Ondrej Spanel, BIS Lead Programmer

  6. #86
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    Quote Originally Posted by Suma View Post
    This should be fixed in 93965 - please, test and post what was the result for you.
    Wow, preemptive fixing! Thanx Suma, I will test and report back. Does anyone know if there is a ticket about this bug at CIT?

  7.   This is the last Developer post in this thread.   #87
    BI Developer Suma's Avatar
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    Quote Originally Posted by Guess Who View Post
    Does anyone know if there is a ticket about this bug at CIT?
    Seems like https://dev-heaven.net/issues/31905

  8. #88
    CWR² Chief Beta Tester OMAC's Avatar
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    Quote Originally Posted by Suma View Post
    This should be fixed in 93965 - please, test and post what was the result for you.
    I saw the issue yesterday, and it seems fixed with the new beta. I am still undetected after loading a save.

    Iron Front: Liberation 1944 Beta Tester
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  9. #89
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    Quote Originally Posted by Suma View Post
    Yep. And it seems fixed as stated on DevHeaven. Thanx a ton, Suma.

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