Page 1 of 9 12345 ... LastLast
Results 1 to 10 of 89

  Click here to go to the first Developer post in this thread.  

Thread: ARMA 2: OA beta build 93825 (1.60 MP compatible build, post 1.60 release)

  1.   Click here to go to the next Developer post in this thread.   #1

    ARMA 2: OA beta build 93825 (1.60 MP compatible build, post 1.60 release)

    http://www.arma2.com/beta-patch.php

    here is mirror: http://www.gamefront.com/files/21860...uild_93825.zip

    [93821] Changed: Authentication Timeout is distinguished from bad CD key
    [93812] Fixed: Restrict gamma value set by profile
    [93809] Fixed: Restrict brightness value set by profile
    [93722] Fixed: Effects of setDamage to buildings different on clients and server (https://dev-heaven.net/issues/23915#change-136685)
    + some crash fixes


    BattlEye support: DONE, enjoy and have fun!

  2. #2
    First Lieutenant Kremator's Avatar
    Join Date
    Jun 8 2007
    Location
    Cambridge, UK
    Posts
    5,078
    Nice work. Good to have a new beta before the weekend to get a good play at it!

    Thanks BIS.

  3.   Click here to go to the next Developer post in this thread.   #3
    BI Developer Dwarden's Avatar
    Join Date
    Mar 5 2002
    Location
    Czech Republic
    Posts
    7,900
    Author of the Thread
    and BE support added now ...

  4. #4
    Quote Originally Posted by Dwarden View Post
    and BE support added now ...
    that was fast, thanks

  5. #5
    Thanks, and have a good weekend.
    Intel Core i7 980X EXTREME, 12 Gig RAM, 240 Gig Revo x 2 SSD, 2 X EVGA (SC) 680GTX's, Win 7 64 Pro,
    Single 27 inch Monitor, Track IR 5, HOTAS Warthog, SIMPEDS Pedals..Arma3 Ready... I hope

  6. #6
    thanks for the new beta.

    I was wondering though what exactly this means?

    [93812] Fixed: Restrict gamma value set by profile
    [93809] Fixed: Restrict brightness value set by profile

    I seem to be able to set gamma and brightness the same as always.
    Vote for these Bugs
    Spoiler:

    PC Spec:
    Spoiler:

  7. #7
    Quote Originally Posted by -=seany=- View Post
    thanks for the new beta.

    I was wondering though what exactly this means?

    [93812] Fixed: Restrict gamma value set by profile
    [93809] Fixed: Restrict brightness value set by profile

    I seem to be able to set gamma and brightness the same as always.
    I believe it was possible to set the gamma and brightness even higher than possible in-game by editing the player profile directly.
    Get Arma2 OA Beta Notifications via e-mail | RSS | Twitter

    Gigabyte P67X-UD3-B3 Motherboard | Intel Core i7 2600k @ 4.0GHz | NVidia GeForce GTX560 TI
    16GB Corsair XMS3 1600Mhz RAM | Kingston HyperX SSD | ASUS Xonar D2X
    sound | be Quiet! 700W PSU | Windows 7 x64


  8. #8
    Can ya roll back the Tone mapping change, prettyplease with sugar on top?

  9. #9
    Getting kicked by battle eye -- script restriction #16

    allot of people reporting this aswell

    ............................................
    AMD Phenom X6 1090T @3.8
    16g DDR3 System Ram
    HIS Radeon 6950
    AGILITY3 60g SSD os Win7 + 1TB HDD storage

    My YouTube - Here <----
    ............................................

  10. #10
    Quote Originally Posted by Witherfield View Post
    Can ya roll back the Tone mapping change, prettyplease with sugar on top?
    I'm not sure but I think that new Tone mapping works only when specified by mission(Game Logic) so it's not actually a game change. (That's why people seem to hate.)
    If you look here http://imgur.com/a/MQnkR#0 you see that "Arma" profile is somewhat better but I played on one DayZ server that had "Reinhard" and that was just horrible.

Page 1 of 9 12345 ... LastLast

Similar Threads

  1. ARMA 2: OA beta build 93586 (1.60 MP compatible build, post 1.60 release)
    By Dwarden in forum ARMA 2 & OA - BETA PATCH TESTING
    Replies: 24
    Last Post: Jun 9 2012, 00:55
  2. ARMA 2: OA beta build 93160 (1.60 MP compatible build, post 1.60 release)
    By Dwarden in forum ARMA 2 & OA - BETA PATCH TESTING
    Replies: 85
    Last Post: Jun 7 2012, 15:26
  3. ARMA 2: OA beta build 93348 (1.60 MP compatible build, post 1.60 release)
    By Dwarden in forum ARMA 2 & OA - BETA PATCH TESTING
    Replies: 7
    Last Post: Jun 1 2012, 06:43
  4. ARMA 2: OA beta build 87969 (1.60 MP compatible build, post 1.60 release)
    By Dwarden in forum ARMA 2 & OA - BETA PATCH TESTING
    Replies: 10
    Last Post: Jan 13 2012, 07:13
  5. ARMA 2: OA beta build 87636 (1.60 MP compatible build, post 1.60 release)
    By Dwarden in forum ARMA 2 & OA - BETA PATCH TESTING
    Replies: 54
    Last Post: Jan 8 2012, 14:42

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •