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Thread: What Do I need to Study to Get into Bohemia Interactive

  1. #1

    Question What Do I need to Study to Get into Bohemia Interactive

    I wondering what do i need to study to in the future (im 15) enter into this Awesome Company and Developer futre ArmA or ToH or anything like that i just wondering and i now give you this Question, What ("specific area") i need to study to enter into BIS?, How can i asure my place?, and last one, Im From mexico is there any problem (i go to English classes), need i to learn Czech or another language?


    oh i almost forgot

    is here any School/University you Can recomed me to learn that specific subject?

    Thats all i hope you answer this ASAP couse i really like to Developer my Favorite Game

    Regards From Mexico!

  2. #2
    CWR² Developer Jakerod's Avatar
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    I suppose part of the answer would depend on what you want to do for the company? What area of game development interests you the most?

    Might be worth looking at this too if you haven't seen it before: Bohemia Interactive: Jobs

  3. #3
    Quote Originally Posted by caca82 View Post
    I wondering what do i need to study to in the future (im 15) enter into this Awesome Company and Developer futre ArmA or ToH or anything like that i just wondering and i now give you this Question, What ("specific area") i need to study to enter into BIS?, How can i asure my place?, and last one, Im From mexico is there any problem (i go to English classes), need i to learn Czech or another language?


    oh i almost forgot

    is here any School/University you Can recomed me to learn that specific subject?

    Thats all i hope you answer this ASAP couse i really like to Developer my Favorite Game

    Regards From Mexico!
    Learn the things you're most interested in. There are lots of different possibilities to work for a game developer. Just look at the job page here:

    http://www.bistudio.com/english/company/careers

    There are a lot non native speakers working for BIS nowadays, so I wouldn't worry about that.

    €dit: dem ninjas all the time...

    "...to boldly go where no one has gone before."

    Steam ID: Click me! | Origin ID: MrCharles9206

  4. #4
    A lot a dev started as modders. You can begin there. (and waiting 18 for the beer drinking ability...).

    WW1 ArmA:CWA Mod || Romans and Barbarians ArmA:CWA Mod
    Goodbye W0lle, we'll miss you

  5. #5
    I guess the best thing you can do is study up on your math skills and take advance math courses such as trigonometry and calculus (since you are 15 and in high school) and when you graduate, major in computer programming.

  6. #6

    heh

    Depends if you want to work as content creator or game engine (graphics, sound, etc) developer.

    To work as a game developer is the most difficult and challenging job, especially if you are developing simulators.

    Here is a very short and limited list of what game developer should handle:

    1. Math is very important here. I'd recommend to prepare for Math / IT university and physics understanding is very helpful too (newtons should be sufficient).
    2. Computer graphics theory and graphics math
    3. Programming - c++ and DirectX
    4. a lot of coding and practice (first learn c++ basics, then play with simple programs, all the way up to some demos, and
    then code and play with the libraries)

  7. #7
    Well, I for one don't have any school qualifications relevant to game making, and I stealthily snuck onboard with a CV of missions I've made for the Arma series.

    But of course, now that I'm here, I wish I had learned proper programming and other aspects of creating custom content instead of only missions. If you're artistically capable and want to do something in that field, start making models or textures right now, and grow a skin for harsh criticism and learn to love it.

    Regarding relevant schools, I know that there are at least a couple of them dedicated to game making in Finland, don't know about other countries though.
    Last edited by Celery; Jun 15 2012 at 08:35.

  8. #8
    Like a lot of people said, there are traditional and untraditional routes into the industry. You can go down the line of enroling into a University that teaches Computer Games Technology (something that is becoming more and more common place in several countries), or given BIS' and BISim's reputation of employing from the community, you can start where a lot of us started, by learning to Mod the game, creating models, textures, configs, sound mods, animations, missions - the list is rather endless. If you're dedicated and have a flair for it, chances are you'll begin to get noticed.

  9. #9
    I make kickass coffee, does this qualify?

    REALISM! No, fuck that, FIRE THE LASER!

  10. #10
    Nope, you are overqualified for that job ))

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