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Thread: Signature Signing issues

  1. #1

    Signature Signing issues

    Hey all,

    I'm running into a few issues trying to sign mods with the version 2 signature tool.
    Essentially we're trying to implement signature checking on our servers for the mods we use and a few additional "allowed" ones.
    Some of these did not have version 2 signatures yet, so we resigned them.

    I read that version 2 signatures should be approx 500 bytes in size (and version 1's in comparions approx 200 bytes in size).
    The .bisign files I end up with are about 300 bytes in size though.

    When placing the .bikey keys on the server (in the "Expansions/keys" folder of our ArmA2+OA dedicated server) and activating signature checking 2, we end up getting an error saying that those mods are not signed by a key supported by the server.

    I've signed mods previously before the DSSignFile update and they worked correctly.
    I have the latest BIS Tools, so have the most recent version of DSSignFile. The DSCreatekey file however is still the older version. Was there an update to this file?
    Any ideas of what else may be going wrongly here?

    Thanks in advance.
    Harlow | 16 Air Assault Brigade MilSim Group

  2. #2
    I'm not sure what was going wrongly, but I downloaded "ArmA2 Addonsigner" and it seems to be signing the mods correctly now.

  3. #3
    When placing the .bikey keys on the server (in the "Expansions/keys" folder of our ArmA2+OA dedicated server) and activating signature checking 2, we end up getting an error saying that those mods are not signed by a key supported by the server.
    AFAIK keys belong in the keys folder in the game root, e.g ARMA2+OA\keys, not in the expansion\keys folder
    A.C.E. Advanced Combat Environment

    Dev-Heaven.net Free Project Hosting | A2 Community Issue Tracker Help BIS, Help yourself!

  4. #4
    You're absolutely right. Works fine in the root keys folder.

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